Searched defs:shaders_ref (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2308 (JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) { 2342 if (!shaders_ref) { 2354 _shadersRemaining = _env->GetArrayLength(shaders_ref) - shadersOffset; 2362 _env->GetPrimitiveArrayCritical(shaders_ref, (jboolean *)0); 2374 _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_base, 4047 (JNIEnv *_env, jobject _this, jint n, jintArray shaders_ref, jint offset, jint binaryformat, jobject binary_buf, jint length) { 4059 if (!shaders_ref) { 4071 _shadersRemaining = _env->GetArrayLength(shaders_ref) - offset; 4073 _env->GetPrimitiveArrayCritical(shaders_ref, (jboolean *)0); 4100 _env->ReleasePrimitiveArrayCritical(shaders_ref, shaders_bas 2307 android_glGetAttachedShaders__II_3II_3II(JNIEnv *_env, jobject _this, jint program, jint maxcount, jintArray count_ref, jint countOffset, jintArray shaders_ref, jint shadersOffset) argument 4046 android_glShaderBinary__I_3IIILjava_nio_Buffer_2I(JNIEnv *_env, jobject _this, jint n, jintArray shaders_ref, jint offset, jint binaryformat, jobject binary_buf, jint length) argument [all...] |
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