H A D | es3fVertexTextureTests.cpp | 499 float calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const; 500 void setupShaderInputs (int textureNdx, float lod, const Grid& grid) const; 501 void renderCell (int textureNdx, float lod, const Grid& grid) const; 502 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const; 640 float Vertex2DTextureCase::calculateLod (const Vec2& texScale, const Vec2& dstSize, int textureNdx) const 642 const tcu::Texture2D& refTexture = m_textures[textureNdx]->getRefTexture(); 688 int textureNdx; member in struct:deqp::gles3::Functional::Render 691 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {} 703 const float lod = calculateLod(rend.texCoordScale, rend.region.size().asFloat(), rend.textureNdx); 705 const Grid grid (GRID_SIZE_2D, rend.region.size(), getTextureSize(*m_textures[rend.textureNdx]), 731 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 778 renderCell(int textureNdx, float lod, const Grid& grid) const argument 784 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1023 int textureNdx; member in struct:deqp::gles3::Functional::Render 1066 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1113 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1120 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1364 int textureNdx; member in struct:deqp::gles3::Functional::Render 1406 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1453 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1460 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument 1707 int textureNdx; member in struct:deqp::gles3::Functional::Render 1749 setupShaderInputs(int textureNdx, float lod, const Grid& grid) const argument 1797 renderCell(int textureNdx, float lod, const Grid& grid) const argument 1804 computeReferenceCell(int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const argument [all...] |