Searched defs:theta (Results 1 - 6 of 6) sorted by relevance

/frameworks/wilhelm/src/itf/
H A DI3DLocation.c213 static SLresult I3DLocation_Rotate(SL3DLocationItf self, SLmillidegree theta, const SLVec3D *pAxis) argument
217 if (!((-360000 <= theta) && (theta <= 360000)) || (NULL == pAxis)) {
230 thiz->mTheta = theta;
H A DI3DMacroscopic.c122 SLmillidegree theta, const SLVec3D *pAxis)
126 if (!((-360000 <= theta) && (theta <= 360000)) || NULL == pAxis) {
135 thiz->mTheta = theta;
121 I3DMacroscopic_Rotate(SL3DMacroscopicItf self, SLmillidegree theta, const SLVec3D *pAxis) argument
/frameworks/base/core/java/android/util/
H A DPathParser.java512 float theta,
517 double thetaD = Math.toRadians(theta);
544 b * adjust, theta, isMoreThanHalf, isPositiveArc);
592 * @param theta The angle that the ellipse bounding rectangle makes with horizontal plane
603 double theta,
613 double cosTheta = Math.cos(theta);
614 double sinTheta = Math.sin(theta);
505 drawArc(Path p, float x0, float y0, float x1, float y1, float a, float b, float theta, boolean isMoreThanHalf, boolean isPositiveArc) argument
596 arcToBezier(Path p, double cx, double cy, double a, double b, double e1x, double e1y, double theta, double start, double sweep) argument
/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/native/
H A Dsparse_weight_vector.cpp289 const double theta = abs_val_vec[curr_l0_norm - req_l0_norm]; local
294 if ((fabs(iter->second/normalizer_) - theta) < 0) {
327 double theta = 0; local
333 theta = (cum_sum - l1_norm)/curr_index;
334 if (((*val_iter) - theta) <= 0) {
345 (fabs(iter->second/normalizer_) - theta),
/frameworks/wilhelm/src/android/
H A DAudioPlayer_to_android.cpp305 double theta = (1000+volumeItf->mStereoPosition)*M_PI_4/1000.0f; // 0 <= theta <= Pi/2 local
306 amplFromStereoPos[0] = cos(theta);
307 amplFromStereoPos[1] = sin(theta);
/frameworks/base/libs/hwui/
H A DPathTessellator.cpp465 float theta = atan2(normal.y, normal.x); local
469 theta += dTheta;
471 Vector2 radialOffset = {cos(theta), sin(theta)};

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