/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 160 float x4, float y4, float u4, float v4) { 165 TextureVertex::set(mesh++, x4, y4, u4, v4); 157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.cpp | 539 float x4, float y4, float u4, float v4, CacheTexture* texture) { 546 x3, y3, u3, v3, x4, y4, u4, v4); 551 float x4, float y4, float u4, float v4, CacheTexture* texture) { 558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 574 float x4, float y4, float u4, float v4, CacheTexture* texture) { 576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 537 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 549 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 572 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/rs/ |
H A D | rsFont.cpp | 675 float u4, float v4) { 714 (*currentPos++) = u4; 668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 308 float x4, float y4, float z4, float u4, float v4) { 327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 305 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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