/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | ClearTest.cpp | 21 const std::string vertexShaderSource = SHADER_SOURCE local 42 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
|
H A D | ProgramBinaryTest.cpp | 20 const std::string vertexShaderSource = SHADER_SOURCE local 37 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
|
H A D | TextureTest.cpp | 27 const std::string vertexShaderSource = SHADER_SOURCE local 52 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
|
H A D | IncompleteTextureTest.cpp | 22 const std::string vertexShaderSource = SHADER_SOURCE local 47 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
|
H A D | IndexedPointsTest.cpp | 33 const std::string vertexShaderSource = SHADER_SOURCE local 55 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
|
H A D | UnpackAlignmentTest.cpp | 25 const std::string vertexShaderSource = SHADER_SOURCE local 46 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
|
H A D | SwizzleTest.cpp | 52 const std::string vertexShaderSource = SHADER_SOURCE local 77 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
H A D | es2fNegativeShaderApiTests.cpp | 41 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional 309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
H A D | es2fLightAmountTest.cpp | 150 string vertexShaderSource; local 165 vertexShaderSource = vertexTemplate.specialize(params); 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
H A D | es2fShaderAlgorithmTests.cpp | 133 string vertexShaderSource = vertTemplate.specialize(params); local 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
|
H A D | es2fShaderIndexingTests.cpp | 356 string vertexShaderSource = vertTemplate.specialize(params); local 371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 469 string vertexShaderSource = vertTemplate.specialize(params); local 481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 617 string vertexShaderSource = vertTemplate.specialize(params); local 629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 803 string vertexShaderSource = vertTemplate.specialize(params); local 815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 975 string vertexShaderSource = vertTemplate.specialize(params); local 987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource [all...] |
H A D | es2fShaderLoopTests.cpp | 460 string vertexShaderSource = vertTemplate.specialize(params); local 479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 1227 string vertexShaderSource = vertTemplate.specialize(params); local 1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
|
/external/deqp/modules/gles3/functional/ |
H A D | es3fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional 264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc [all...] |
H A D | es3fNegativeShaderApiTests.cpp | 44 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional 281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); 422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1671 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc [all...] |
H A D | es3fPixelBufferObjectTests.cpp | 238 const char* vertexShaderSource = local 263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource.str()));
|
H A D | es3fShaderIndexingTests.cpp | 329 string vertexShaderSource = vertTemplate.specialize(params); local 333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 435 string vertexShaderSource = vertTemplate.specialize(params); local 439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 579 string vertexShaderSource = vertTemplate.specialize(params); local 583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 761 string vertexShaderSource = vertTemplate.specialize(params); local 765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 948 string vertexShaderSource = vertTemplate.specialize(params); local 952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource [all...] |
H A D | es3fShaderLoopTests.cpp | 432 string vertexShaderSource = vertTemplate.specialize(params); local 437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 1120 string vertexShaderSource = vertTemplate.specialize(params); local 1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
|
/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 121 const char* const vertexShaderSource = local 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 213 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
|
H A D | teglNativeColorMappingTests.cpp | 85 const char* const vertexShaderSource = local 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 178 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
|
H A D | teglNativeCoordMappingTests.cpp | 86 const char* const vertexShaderSource = local 118 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 178 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
|
H A D | teglPreservingSwapTests.cpp | 123 const char* const vertexShaderSource = local 152 m_gl.shaderSource(vtxShader, 1, &vertexShaderSource, DE_NULL);
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeVertexArrayApiTests.cpp | 46 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared 267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureUploadTests.cpp | 154 string vertexShaderSource = ""; local 157 vertexShaderSource.append( "precision mediump float;\n" 177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
|
/external/deqp/modules/glshared/ |
H A D | glsStateChangePerfTestCases.cpp | 301 string vertexShaderSource = local 318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource));
|