Searched defs:y_bias (Results 1 - 14 of 14) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dgen6_viewport_state.c73 GLfloat y_scale, y_bias; local
84 y_bias = 0;
87 y_bias = ctx->DrawBuffer->Height;
95 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
H A Dgen7_viewport_state.c36 GLfloat y_scale, y_bias; local
55 y_bias = 0;
58 y_bias = ctx->DrawBuffer->Height;
66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
H A Dbrw_sf_state.c48 GLfloat y_scale, y_bias; local
58 y_bias = 0;
62 y_bias = ctx->DrawBuffer->Height;
71 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dgen6_viewport_state.c73 GLfloat y_scale, y_bias; local
84 y_bias = 0;
87 y_bias = ctx->DrawBuffer->Height;
95 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
H A Dgen7_viewport_state.c36 GLfloat y_scale, y_bias; local
55 y_bias = 0;
58 y_bias = ctx->DrawBuffer->Height;
66 vp->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
H A Dbrw_sf_state.c48 GLfloat y_scale, y_bias; local
58 y_bias = 0;
62 y_bias = ctx->DrawBuffer->Height;
71 sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dradeon_fbo.c165 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
178 uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
203 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
217 uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
360 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
368 uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
393 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
401 uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
H A Dr200_state.c1548 GLfloat y_scale, y_bias; local
1552 y_bias = 0;
1555 y_bias = yoffset;
1561 float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias };
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_fbo.c165 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
178 uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
203 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
217 uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
360 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
368 uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
393 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
401 uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
H A Dradeon_state.c1355 GLfloat y_scale, y_bias; local
1359 y_bias = 0;
1362 y_bias = yoffset;
1368 float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_fbo.c165 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
178 uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
203 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
217 uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
360 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
368 uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
393 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
401 uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
H A Dr200_state.c1548 GLfloat y_scale, y_bias; local
1552 y_bias = 0;
1555 y_bias = yoffset;
1561 float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias };
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_fbo.c165 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
178 uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
203 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
217 uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias;
360 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
368 uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
393 int y_bias = (rb->Name == 0) ? (rb->Height - 1) : 0; local
401 uint32_t flipped_y = y_flip * (int32_t)(pix_y + rrb->map_y) + y_bias;
H A Dradeon_state.c1355 GLfloat y_scale, y_bias; local
1359 y_bias = 0;
1362 y_bias = yoffset;
1368 float_ui32_type ty = { (v[MAT_TY] * y_scale) + y_bias + SUBPIXEL_Y };

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