/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, locatio [all...] |
H A D | shaderapi.c | 133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); 435 if (ctx->Shader.ActiveProgram) 436 return ctx->Shader.ActiveProgram->Name; 846 if (ctx->Shader.ActiveProgram != shProg) { 847 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
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H A D | mtypes.h | 2447 struct gl_shader_program *ActiveProgram; member in struct:gl_shader_state
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H A D | get.c | 1765 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
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/external/mesa3d/src/mesa/main/ |
H A D | uniforms.c | 134 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_FLOAT); 144 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC2); 155 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC3); 168 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_FLOAT_VEC4); 175 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, &v0, GL_INT); 185 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC2); 196 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC3); 208 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, 1, v, GL_INT_VEC4); 215 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, location, count, value, GL_FLOAT); 222 _mesa_uniform(ctx, ctx->Shader.ActiveProgram, locatio [all...] |
H A D | shaderapi.c | 133 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, NULL); 435 if (ctx->Shader.ActiveProgram) 436 return ctx->Shader.ActiveProgram->Name; 846 if (ctx->Shader.ActiveProgram != shProg) { 847 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram, shProg);
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H A D | mtypes.h | 2447 struct gl_shader_program *ActiveProgram; member in struct:gl_shader_state
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H A D | get.c | 1765 ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
H A D | meta.c | 643 ctx->Shader.ActiveProgram); 967 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 643 ctx->Shader.ActiveProgram); 967 _mesa_reference_shader_program(ctx, &ctx->Shader.ActiveProgram,
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