/external/deqp/modules/gles3/functional/ |
H A D | es3fFboApiTests.cpp | 73 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; 165 GL_DEPTH_ATTACHMENT, 184 GL_DEPTH_ATTACHMENT, 217 GL_DEPTH_ATTACHMENT, 246 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); 290 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); 342 GL_DEPTH_ATTACHMENT, 379 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0); 381 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYP [all...] |
H A D | es3fFboStencilbufferTests.cpp | 95 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 149 DE_ASSERT(m_attachDepth == GL_DEPTH_ATTACHMENT || m_attachDepth == GL_DEPTH_STENCIL_ATTACHMENT || m_attachDepth == GL_NONE); 161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT); 277 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_only", "Only depth part of depth-stencil RBO attached", GL_DEPTH_ATTACHMENT, GL_NONE)); 279 attachGroup->addChild(new DepthStencilAttachCase(m_context, "depth_stencil_separate", "Depth and stencil attached separately", GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT));
|
H A D | es3fFboStateQueryTests.cpp | 469 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); 472 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR); 676 { GL_DEPTH_COMPONENT16, GL_DEPTH_ATTACHMENT, 16, 0 }, 677 { GL_DEPTH_COMPONENT24, GL_DEPTH_ATTACHMENT, 24, 0 }, 678 { GL_DEPTH_COMPONENT32F, GL_DEPTH_ATTACHMENT, 32, 0 }, 823 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); 826 checkAttachmentParam(m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_LINEAR); 935 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbufferID); 938 checkAttachmentComponentSizeExactly (m_testCtx, *this, GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 0, 0, 0, 0, 0, 0); 941 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFE [all...] |
H A D | es3fFboDepthbufferTests.cpp | 96 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthRbo); 188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); 274 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0);
|
H A D | es3fFboCompletenessTests.cpp | 197 if (attPoint == GL_DEPTH_ATTACHMENT || attPoint == GL_STENCIL_ATTACHMENT) 358 GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_DEPTH_ATTACHMENT,
|
H A D | es3fFboInvalidateTests.cpp | 81 attachments.push_back(GL_DEPTH_ATTACHMENT); 493 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 613 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); 741 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 864 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 978 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencilTex, 0); 1128 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 1218 const bool isDepthDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_DEPTH_ATTACHMENT) || hasAttachment(m_invalidateAttachments, GL_DEPTH_STENCIL_ATTACHMENT)); 1239 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo); 1524 static const deUint32 allAttachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMEN [all...] |
H A D | es3fFboMultisampleTests.cpp | 120 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthStencilRbo);
|
H A D | es3fNegativeStateApiTests.cpp | 868 glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 876 glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, ¶ms[0]); // TYPE is GL_RENDERBUFFER 881 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, ¶ms[0]); // TYPE is GL_RENDERBUFFER
|
H A D | es3fNegativeBufferApiTests.cpp | 642 values[3] = GL_DEPTH_ATTACHMENT; 832 // GL_DEPTH_ATTACHMENT can't be interpreted as GL_COLOR_ATTACHMENTm 833 // where m = (GL_DEPTH_ATTACHMENT - GL_COLOR_ATTACHMENT0). 834 glReadBuffer (GL_DEPTH_ATTACHMENT); 850 if (GL_COLOR_ATTACHMENT0+maxColorAttachments < GL_DEPTH_ATTACHMENT-1) 852 glReadBuffer (GL_DEPTH_ATTACHMENT - 1);
|
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
H A D | WebGLDrawBuffers.cpp | 149 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth, 0); 154 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 157 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthStencil, 0); 163 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
|
H A D | WebGLFramebuffer.cpp | 119 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, object); 129 context->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 222 context->framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, m_target, 0, m_level); 325 if (attachment == GL_DEPTH_ATTACHMENT) { 421 attach(GL_DEPTH_ATTACHMENT, GL_DEPTH_ATTACHMENT); 424 case GL_DEPTH_ATTACHMENT: 425 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHMENT); 488 case GL_DEPTH_ATTACHMENT:
|
/external/deqp/modules/gles2/functional/ |
H A D | es2fFboApiTest.cpp | 77 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; 189 GL_DEPTH_ATTACHMENT, 208 GL_DEPTH_ATTACHMENT, 241 GL_DEPTH_ATTACHMENT, 270 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo); 314 context.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER, rbo); 366 GL_DEPTH_ATTACHMENT, 403 ctx.framebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 2, 0); 405 checkFboAttachmentParam(testCtx, ctx, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYP [all...] |
H A D | es2fFboCompletenessTests.cpp | 179 attachTargetToNew(GL_DEPTH_ATTACHMENT, comb.depthKind, comb.depthFmt,
|
/external/chromium_org/gpu/command_buffer/service/ |
H A D | framebuffer_manager_unittest.cc | 159 EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT)); 200 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 214 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 246 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer2); 248 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 268 EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 274 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 378 framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, NULL); 416 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); 700 EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); [all...] |
H A D | gles2_cmd_validation_implementation_autogen.h | 15 GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT,
|
/external/deqp/modules/glshared/ |
H A D | glsFboCompletenessTests.cpp | 675 builder.glAttach(GL_DEPTH_ATTACHMENT, att); 684 attachTargetToNew(GL_DEPTH_ATTACHMENT, m_params.depthKind, ImageFormat::none(), 746 attachTargetToNew(GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, ImageFormat::none(), 770 { GL_DEPTH_ATTACHMENT, "depth", "Tests for depth attachments" },
|
/external/chromium_org/gpu/command_buffer/tests/ |
H A D | gl_copy_texture_CHROMIUM_unittest.cc | 365 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 407 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, 413 glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
|
H A D | gl_depth_texture_unittest.cc | 127 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depth_texture, 0);
|
/external/deqp/framework/opengl/ |
H A D | gluStrUtil.inl | 176 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; 545 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT"; 569 case GL_DEPTH_ATTACHMENT: return "GL_DEPTH_ATTACHMENT";
|
H A D | gluFboRenderContext.cpp | 244 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, m_depthStencilBuffer);
|
/external/deqp/framework/platform/ios/ |
H A D | tcuIOSPlatform.mm | 267 gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, *m_depthStencilBuffer);
|
/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | validationES3.cpp | 474 case GL_DEPTH_ATTACHMENT: 735 case GL_DEPTH_ATTACHMENT:
|
/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeStateApiTests.cpp | 891 ctx.glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rbo[0]); 899 ctx.glGetFramebufferAttachmentParameteriv(-1, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, ¶ms[0]); // TYPE is GL_RENDERBUFFER 904 ctx.glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, ¶ms[0]); // TYPE is GL_RENDERBUFFER
|
/external/chromium_org/gpu/command_buffer/common/ |
H A D | gles2_cmd_utils.cc | 677 case GL_DEPTH_ATTACHMENT:
|
/external/chromium_org/ppapi/examples/compositor/ |
H A D | compositor.cc | 232 GL_DEPTH_ATTACHMENT,
|