Searched refs:GrGLFragmentOnlyShaderBuilder (Results 1 - 10 of 10) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLProgramEffects.h | 20 class GrGLFragmentOnlyShaderBuilder; 264 void emitEffect(GrGLFragmentOnlyShaderBuilder*, 279 void setupPathTexGen(GrGLFragmentOnlyShaderBuilder*, 306 GrGLPathTexGenProgramEffectsBuilder(GrGLFragmentOnlyShaderBuilder*, int reserveCount); 322 GrGLFragmentOnlyShaderBuilder* fBuilder;
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H A D | GrGLProgramDesc.h | 222 friend class GrGLFragmentOnlyShaderBuilder;
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H A D | GrGLShaderBuilder.h | 503 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { class in inherits:GrGLShaderBuilder 505 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&);
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H A D | GrGLShaderBuilder.cpp | 102 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyShaderBuilder, (gpu, uman, desc))); 1071 GrGLFragmentOnlyShaderBuilder::GrGLFragmentOnlyShaderBuilder(GrGpuGL* gpu, function in class:GrGLFragmentOnlyShaderBuilder 1081 int GrGLFragmentOnlyShaderBuilder::addTexCoordSets(int count) { 1088 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects(
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H A D | GrGLProgramEffects.cpp | 472 void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* builder, 501 void GrGLPathTexGenProgramEffects::setupPathTexGen(GrGLFragmentOnlyShaderBuilder* builder, 581 GrGLFragmentOnlyShaderBuilder* builder,
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/external/skia/src/gpu/gl/ |
H A D | GrGLProgramEffects.h | 20 class GrGLFragmentOnlyShaderBuilder; 264 void emitEffect(GrGLFragmentOnlyShaderBuilder*, 279 void setupPathTexGen(GrGLFragmentOnlyShaderBuilder*, 306 GrGLPathTexGenProgramEffectsBuilder(GrGLFragmentOnlyShaderBuilder*, int reserveCount); 322 GrGLFragmentOnlyShaderBuilder* fBuilder;
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H A D | GrGLProgramDesc.h | 222 friend class GrGLFragmentOnlyShaderBuilder;
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H A D | GrGLShaderBuilder.h | 503 class GrGLFragmentOnlyShaderBuilder : public GrGLShaderBuilder { class in inherits:GrGLShaderBuilder 505 GrGLFragmentOnlyShaderBuilder(GrGpuGL*, GrGLUniformManager*, const GrGLProgramDesc&);
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H A D | GrGLShaderBuilder.cpp | 102 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyShaderBuilder, (gpu, uman, desc))); 1071 GrGLFragmentOnlyShaderBuilder::GrGLFragmentOnlyShaderBuilder(GrGpuGL* gpu, function in class:GrGLFragmentOnlyShaderBuilder 1081 int GrGLFragmentOnlyShaderBuilder::addTexCoordSets(int count) { 1088 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects(
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H A D | GrGLProgramEffects.cpp | 472 void GrGLPathTexGenProgramEffects::emitEffect(GrGLFragmentOnlyShaderBuilder* builder, 501 void GrGLPathTexGenProgramEffects::setupPathTexGen(GrGLFragmentOnlyShaderBuilder* builder, 581 GrGLFragmentOnlyShaderBuilder* builder,
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