Searched refs:MultisamplePixelBufferAccess (Results 1 - 14 of 14) sorted by relevance

/external/deqp/framework/referencerenderer/
H A DrrMultisamplePixelBufferAccess.hpp40 class MultisamplePixelBufferAccess class in namespace:rr
42 MultisamplePixelBufferAccess (const tcu::PixelBufferAccess& rawAccess);
45 MultisamplePixelBufferAccess (void);
52 static MultisamplePixelBufferAccess fromSinglesampleAccess (const tcu::PixelBufferAccess& singlesampledAccess);
53 static MultisamplePixelBufferAccess fromMultisampleAccess (const tcu::PixelBufferAccess& multisampledAccess);
72 MultisampleConstPixelBufferAccess (const rr::MultisamplePixelBufferAccess& msAccess);
89 MultisamplePixelBufferAccess getSubregion (const MultisamplePixelBufferAccess& access, int x, int y, int width, int height);
95 void clear (const MultisamplePixelBufferAccess& access, const tcu::Vec4& color);
96 void clear (const MultisamplePixelBufferAccess
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H A DrrMultisamplePixelBufferAccess.cpp30 MultisamplePixelBufferAccess::MultisamplePixelBufferAccess (const tcu::PixelBufferAccess& rawAccess) function in class:rr::MultisamplePixelBufferAccess
35 MultisamplePixelBufferAccess::MultisamplePixelBufferAccess (void) function in class:rr::MultisamplePixelBufferAccess
40 const tcu::PixelBufferAccess MultisamplePixelBufferAccess::toSinglesampleAccess (void) const
53 MultisamplePixelBufferAccess MultisamplePixelBufferAccess::fromSinglesampleAccess (const tcu::PixelBufferAccess& original)
55 return MultisamplePixelBufferAccess(
66 MultisamplePixelBufferAccess MultisamplePixelBufferAccess
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H A DrrRenderer.hpp44 RenderTarget (const MultisamplePixelBufferAccess& colorMultisampleBuffer, argument
45 const MultisamplePixelBufferAccess& depthMultisampleBuffer = MultisamplePixelBufferAccess(),
46 const MultisamplePixelBufferAccess& stencilMultisampleBuffer = MultisamplePixelBufferAccess())
54 MultisamplePixelBufferAccess colorBuffers[MAX_COLOR_BUFFERS];
56 const MultisamplePixelBufferAccess depthBuffer;
57 const MultisamplePixelBufferAccess stencilBuffer;
H A DrrFragmentOperations.hpp29 * a wrong format the buffers are wrapped in rr::MultisamplePixelBufferAccess
101 void render (const rr::MultisamplePixelBufferAccess& colorMultisampleBuffer,
102 const rr::MultisamplePixelBufferAccess& depthMultisampleBuffer,
103 const rr::MultisamplePixelBufferAccess& stencilMultisampleBuffer,
H A DrrFragmentOperations.cpp740 void FragmentProcessor::render (const rr::MultisamplePixelBufferAccess& msColorBuffer,
741 const rr::MultisamplePixelBufferAccess& msDepthBuffer,
742 const rr::MultisamplePixelBufferAccess& msStencilBuffer,
/external/deqp/modules/glshared/
H A DglsFragmentOpUtil.hpp130 void flushFragmentBuffer (const rr::MultisamplePixelBufferAccess& colorBuffer,
131 const rr::MultisamplePixelBufferAccess& depthBuffer,
132 const rr::MultisamplePixelBufferAccess& stencilBuffer,
H A DglsFragmentOpUtil.cpp213 void ReferenceQuadRenderer::flushFragmentBuffer (const rr::MultisamplePixelBufferAccess& colorBuffer,
214 const rr::MultisamplePixelBufferAccess& depthBuffer,
215 const rr::MultisamplePixelBufferAccess& stencilBuffer,
262 flushFragmentBuffer(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer),
263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
264 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
272 flushFragmentBuffer(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer),
273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer),
274 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
H A DglsTextureBufferCase.cpp673 const rr::RenderTarget renderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(target));
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp588 rr::MultisamplePixelBufferAccess getColorbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_colorbuffer.getAccess()); }
589 rr::MultisamplePixelBufferAccess getDepthbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess()); }
590 rr::MultisamplePixelBufferAccess getStencilbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_stencilbuffer.getAccess()); }
601 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer);
783 rr::MultisamplePixelBufferAccess getDrawColorbuffe
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H A DsglrReferenceContext.cpp312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer)
2986 static inline void writeStencilOnly (const rr::MultisamplePixelBufferAccess& access, int s, int x, int y, int stencil, deUint32 writeMask)
2992 static inline void writeDepthOnly (const rr::MultisamplePixelBufferAccess& access, int s, int x, int y, float depth)
3041 rr::MultisamplePixelBufferAccess dst = rr::getSubregion(getDrawDepthbuffer(), dstRect.x(), dstRect.y(), dstRect.z(), dstRect.w());
3056 rr::MultisamplePixelBufferAccess dst = rr::getSubregion(getDrawDepthbuffer(), dstRect.x(), dstRect.y(), dstRect.z(), dstRect.w());
3201 rr::MultisamplePixelBufferAccess dst = rr::getSubregion(getDrawDepthbuffer(), dstRect.x(), dstRect.y(), dstRect.z(), dstRect.w());
3222 rr::MultisamplePixelBufferAccess dst = rr::getSubregion(getDrawStencilbuffer(), dstRect.x(), dstRect.y(), dstRect.z(), dstRect.w());
3278 rr::MultisamplePixelBufferAccess bu
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/external/deqp/modules/egl/
H A DteglRenderTests.cpp385 const rr::RenderTarget renderTarget(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer.getAccess()),
386 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()),
387 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer.getAccess()));
392 rr::RenderState renderState((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer.getAccess())));
410 rr::resolveMultisampleColorBuffer(dst, rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer.getAccess()));
/external/deqp/modules/gles2/functional/
H A Des2fPolygonOffsetTests.cpp440 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
703 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
715 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
/external/deqp/modules/gles3/functional/
H A Des3fPolygonOffsetTests.cpp443 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
706 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
718 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
H A Des3fShaderBuiltinVarTests.cpp935 const rr::RenderState referenceState ((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(dst)));
936 const rr::RenderTarget referenceTarget (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(dst));

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