/external/deqp/framework/referencerenderer/ |
H A D | rrMultisamplePixelBufferAccess.hpp | 40 class MultisamplePixelBufferAccess class in namespace:rr 42 MultisamplePixelBufferAccess (const tcu::PixelBufferAccess& rawAccess); 45 MultisamplePixelBufferAccess (void); 52 static MultisamplePixelBufferAccess fromSinglesampleAccess (const tcu::PixelBufferAccess& singlesampledAccess); 53 static MultisamplePixelBufferAccess fromMultisampleAccess (const tcu::PixelBufferAccess& multisampledAccess); 72 MultisampleConstPixelBufferAccess (const rr::MultisamplePixelBufferAccess& msAccess); 89 MultisamplePixelBufferAccess getSubregion (const MultisamplePixelBufferAccess& access, int x, int y, int width, int height); 95 void clear (const MultisamplePixelBufferAccess& access, const tcu::Vec4& color); 96 void clear (const MultisamplePixelBufferAccess [all...] |
H A D | rrMultisamplePixelBufferAccess.cpp | 30 MultisamplePixelBufferAccess::MultisamplePixelBufferAccess (const tcu::PixelBufferAccess& rawAccess) function in class:rr::MultisamplePixelBufferAccess 35 MultisamplePixelBufferAccess::MultisamplePixelBufferAccess (void) function in class:rr::MultisamplePixelBufferAccess 40 const tcu::PixelBufferAccess MultisamplePixelBufferAccess::toSinglesampleAccess (void) const 53 MultisamplePixelBufferAccess MultisamplePixelBufferAccess::fromSinglesampleAccess (const tcu::PixelBufferAccess& original) 55 return MultisamplePixelBufferAccess( 66 MultisamplePixelBufferAccess MultisamplePixelBufferAccess [all...] |
H A D | rrRenderer.hpp | 44 RenderTarget (const MultisamplePixelBufferAccess& colorMultisampleBuffer, argument 45 const MultisamplePixelBufferAccess& depthMultisampleBuffer = MultisamplePixelBufferAccess(), 46 const MultisamplePixelBufferAccess& stencilMultisampleBuffer = MultisamplePixelBufferAccess()) 54 MultisamplePixelBufferAccess colorBuffers[MAX_COLOR_BUFFERS]; 56 const MultisamplePixelBufferAccess depthBuffer; 57 const MultisamplePixelBufferAccess stencilBuffer;
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H A D | rrFragmentOperations.hpp | 29 * a wrong format the buffers are wrapped in rr::MultisamplePixelBufferAccess 101 void render (const rr::MultisamplePixelBufferAccess& colorMultisampleBuffer, 102 const rr::MultisamplePixelBufferAccess& depthMultisampleBuffer, 103 const rr::MultisamplePixelBufferAccess& stencilMultisampleBuffer,
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H A D | rrFragmentOperations.cpp | 740 void FragmentProcessor::render (const rr::MultisamplePixelBufferAccess& msColorBuffer, 741 const rr::MultisamplePixelBufferAccess& msDepthBuffer, 742 const rr::MultisamplePixelBufferAccess& msStencilBuffer,
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/external/deqp/modules/glshared/ |
H A D | glsFragmentOpUtil.hpp | 130 void flushFragmentBuffer (const rr::MultisamplePixelBufferAccess& colorBuffer, 131 const rr::MultisamplePixelBufferAccess& depthBuffer, 132 const rr::MultisamplePixelBufferAccess& stencilBuffer,
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H A D | glsFragmentOpUtil.cpp | 213 void ReferenceQuadRenderer::flushFragmentBuffer (const rr::MultisamplePixelBufferAccess& colorBuffer, 214 const rr::MultisamplePixelBufferAccess& depthBuffer, 215 const rr::MultisamplePixelBufferAccess& stencilBuffer, 262 flushFragmentBuffer(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer), 263 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), 264 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state); 272 flushFragmentBuffer(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer), 273 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer), 274 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer), faceType, state);
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H A D | glsTextureBufferCase.cpp | 673 const rr::RenderTarget renderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(target));
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrReferenceContext.hpp | 588 rr::MultisamplePixelBufferAccess getColorbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_colorbuffer.getAccess()); } 589 rr::MultisamplePixelBufferAccess getDepthbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_depthbuffer.getAccess()); } 590 rr::MultisamplePixelBufferAccess getStencilbuffer (void) { return rr::MultisamplePixelBufferAccess::fromMultisampleAccess(m_stencilbuffer.getAccess()); } 601 ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer); 783 rr::MultisamplePixelBufferAccess getDrawColorbuffe [all...] |
H A D | sglrReferenceContext.cpp | 312 ReferenceContext::ReferenceContext (const ReferenceContextLimits& limits, const rr::MultisamplePixelBufferAccess& colorbuffer, const rr::MultisamplePixelBufferAccess& depthbuffer, const rr::MultisamplePixelBufferAccess& stencilbuffer) 2986 static inline void writeStencilOnly (const rr::MultisamplePixelBufferAccess& access, int s, int x, int y, int stencil, deUint32 writeMask) 2992 static inline void writeDepthOnly (const rr::MultisamplePixelBufferAccess& access, int s, int x, int y, float depth) 3041 rr::MultisamplePixelBufferAccess dst = rr::getSubregion(getDrawDepthbuffer(), dstRect.x(), dstRect.y(), dstRect.z(), dstRect.w()); 3056 rr::MultisamplePixelBufferAccess dst = rr::getSubregion(getDrawDepthbuffer(), dstRect.x(), dstRect.y(), dstRect.z(), dstRect.w()); 3201 rr::MultisamplePixelBufferAccess dst = rr::getSubregion(getDrawDepthbuffer(), dstRect.x(), dstRect.y(), dstRect.z(), dstRect.w()); 3222 rr::MultisamplePixelBufferAccess dst = rr::getSubregion(getDrawStencilbuffer(), dstRect.x(), dstRect.y(), dstRect.z(), dstRect.w()); 3278 rr::MultisamplePixelBufferAccess bu [all...] |
/external/deqp/modules/egl/ |
H A D | teglRenderTests.cpp | 385 const rr::RenderTarget renderTarget(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer.getAccess()), 386 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(depthBuffer.getAccess()), 387 rr::MultisamplePixelBufferAccess::fromMultisampleAccess(stencilBuffer.getAccess())); 392 rr::RenderState renderState((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer.getAccess()))); 410 rr::resolveMultisampleColorBuffer(dst, rr::MultisamplePixelBufferAccess::fromMultisampleAccess(colorBuffer.getAccess()));
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/external/deqp/modules/gles2/functional/ |
H A D | es2fPolygonOffsetTests.cpp | 440 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), 703 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), 715 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
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/external/deqp/modules/gles3/functional/ |
H A D | es3fPolygonOffsetTests.cpp | 443 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), 706 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())), 718 rr::RenderTarget(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(referenceImage.getAccess())),
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H A D | es3fShaderBuiltinVarTests.cpp | 935 const rr::RenderState referenceState ((rr::ViewportState)(rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(dst))); 936 const rr::RenderTarget referenceTarget (rr::MultisamplePixelBufferAccess::fromSinglesampleAccess(dst));
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