Searched refs:N038 (Results 1 - 9 of 9) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
H A Ddolphin.c74 static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; variable
792 glNormal3fv(N038);
800 glNormal3fv(N038);
806 glNormal3fv(N038);
999 glNormal3fv(N038);
1005 glNormal3fv(N038);
1013 glNormal3fv(N038);
H A Dwhale.c77 static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; variable
814 glNormal3fv(N038);
822 glNormal3fv(N038);
828 glNormal3fv(N038);
1021 glNormal3fv(N038);
1027 glNormal3fv(N038);
1035 glNormal3fv(N038);
H A Dshark.c77 static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; variable
635 glNormal3fv(N038);
647 glNormal3fv(N038);
738 glNormal3fv(N038);
746 glNormal3fv(N038);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
H A Ddolphin.c74 static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; variable
792 glNormal3fv(N038);
800 glNormal3fv(N038);
806 glNormal3fv(N038);
999 glNormal3fv(N038);
1005 glNormal3fv(N038);
1013 glNormal3fv(N038);
H A Dwhale.c77 static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; variable
814 glNormal3fv(N038);
822 glNormal3fv(N038);
828 glNormal3fv(N038);
1021 glNormal3fv(N038);
1027 glNormal3fv(N038);
1035 glNormal3fv(N038);
H A Dshark.c77 static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; variable
635 glNormal3fv(N038);
647 glNormal3fv(N038);
738 glNormal3fv(N038);
746 glNormal3fv(N038);
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
H A Ddolphin.c74 static float N038[3] = {0.675609 ,0.714187 ,-0.183004}; variable
792 glNormal3fv(N038);
800 glNormal3fv(N038);
806 glNormal3fv(N038);
999 glNormal3fv(N038);
1005 glNormal3fv(N038);
1013 glNormal3fv(N038);
H A Dwhale.c77 static float N038[3] = {0.488451 ,0.865586 ,-0.110351}; variable
814 glNormal3fv(N038);
822 glNormal3fv(N038);
828 glNormal3fv(N038);
1021 glNormal3fv(N038);
1027 glNormal3fv(N038);
1035 glNormal3fv(N038);
H A Dshark.c77 static float N038[3] = {-0.997680 ,0.032417 ,0.059861}; variable
635 glNormal3fv(N038);
647 glNormal3fv(N038);
738 glNormal3fv(N038);
746 glNormal3fv(N038);

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