Searched refs:NV40_3D (Results 1 - 22 of 22) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
H A Dnv30_state_validate.c130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3);
158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1);
159 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset,
161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1);
169 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1);
170 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset,
172 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1);
504 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
506 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CT
[all...]
H A Dnv40_verttex.c42 BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1);
H A Dnv30_vbo.c588 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
595 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
601 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
H A Dnv30_clear.c203 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
H A Dnv30_fragtex.c90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
H A Dnv30_vertprog.c210 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
H A Dnv30_winsys.h151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd) macro
H A Dnv30_screen.c493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
521 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
H A Dnv30_push.c245 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2);
H A Dnv30_transfer.c271 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
327 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1);
331 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
H A Dnv30_draw.c355 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
/external/mesa3d/src/gallium/drivers/nv30/
H A Dnv30_state_validate.c130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3);
158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1);
159 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset,
161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1);
169 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1);
170 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset,
172 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1);
504 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
506 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CT
[all...]
H A Dnv40_verttex.c42 BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1);
H A Dnv30_vbo.c588 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2);
595 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1);
601 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1);
H A Dnv30_clear.c203 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1);
H A Dnv30_fragtex.c90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1);
H A Dnv30_vertprog.c210 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
H A Dnv30_winsys.h151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd) macro
H A Dnv30_screen.c493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
521 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
H A Dnv30_push.c245 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2);
H A Dnv30_transfer.c271 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);
327 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1);
331 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1);
H A Dnv30_draw.c355 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2);

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