Searched refs:UniformBlocks (Results 1 - 16 of 16) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | link_uniforms.cpp | 233 &shader->UniformBlocks[var->uniform_block]; 237 if (!strcmp(prog->UniformBlocks[i].Name, 238 shader->UniformBlocks[var->uniform_block].Name)) { 468 for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) { 469 if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) { 489 struct gl_uniform_block *block = &shader->UniformBlocks[b];
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H A D | linker.cpp | 585 * Accumulates the array of prog->UniformBlocks and checks that all 610 &prog->UniformBlocks, 612 &sh->UniformBlocks[j]); 616 sh->UniformBlocks[j].Name); 988 &sh->UniformBlocks[j]); 991 sh->UniformBlocks[j].Name); 1064 linked->UniformBlocks = uniform_blocks; 1066 ralloc_steal(linked, linked->UniformBlocks); 2404 ralloc_free(prog->UniformBlocks); 2405 prog->UniformBlocks [all...] |
H A D | lower_ubo_reference.cpp | 86 struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
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/external/mesa3d/src/glsl/ |
H A D | link_uniforms.cpp | 233 &shader->UniformBlocks[var->uniform_block]; 237 if (!strcmp(prog->UniformBlocks[i].Name, 238 shader->UniformBlocks[var->uniform_block].Name)) { 468 for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) { 469 if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) { 489 struct gl_uniform_block *block = &shader->UniformBlocks[b];
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H A D | linker.cpp | 585 * Accumulates the array of prog->UniformBlocks and checks that all 610 &prog->UniformBlocks, 612 &sh->UniformBlocks[j]); 616 sh->UniformBlocks[j].Name); 988 &sh->UniformBlocks[j]); 991 sh->UniformBlocks[j].Name); 1064 linked->UniformBlocks = uniform_blocks; 1066 ralloc_steal(linked, linked->UniformBlocks); 2404 ralloc_free(prog->UniformBlocks); 2405 prog->UniformBlocks [all...] |
H A D | lower_ubo_reference.cpp | 86 struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | uniforms.c | 557 if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) 629 if (shProg->UniformBlocks[uniformBlockIndex].Binding != 634 shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; 641 sh->UniformBlocks[stage_index].Binding = uniformBlockBinding; 675 block = &shProg->UniformBlocks[uniformBlockIndex]; 758 block = &shProg->UniformBlocks[uniformBlockIndex];
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H A D | mtypes.h | 2224 struct gl_uniform_block *UniformBlocks; member in struct:gl_shader 2362 struct gl_uniform_block *UniformBlocks; member in struct:gl_shader_program 2366 * Indices into the _LinkedShaders's UniformBlocks[] array for each stage 2369 * This is used to maintain the Binding values of the stage's UniformBlocks[]
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H A D | shaderapi.c | 584 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
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/external/mesa3d/src/mesa/main/ |
H A D | uniforms.c | 557 if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName)) 629 if (shProg->UniformBlocks[uniformBlockIndex].Binding != 634 shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding; 641 sh->UniformBlocks[stage_index].Binding = uniformBlockBinding; 675 block = &shProg->UniformBlocks[uniformBlockIndex]; 758 block = &shProg->UniformBlocks[uniformBlockIndex];
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H A D | mtypes.h | 2224 struct gl_uniform_block *UniformBlocks; member in struct:gl_shader 2362 struct gl_uniform_block *UniformBlocks; member in struct:gl_shader_program 2366 * Indices into the _LinkedShaders's UniformBlocks[] array for each stage 2369 * This is used to maintain the Binding values of the stage's UniformBlocks[]
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H A D | shaderapi.c | 584 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
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/external/chromium_org/third_party/mesa/src/src/mesa/program/ |
H A D | ir_to_mesa.cpp | 3122 if (shader->UniformBlocks) 3123 ralloc_free(shader->UniformBlocks); 3125 shader->UniformBlocks = state->uniform_blocks; 3126 ralloc_steal(shader, shader->UniformBlocks);
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/external/mesa3d/src/mesa/program/ |
H A D | ir_to_mesa.cpp | 3122 if (shader->UniformBlocks) 3123 ralloc_free(shader->UniformBlocks); 3125 shader->UniformBlocks = state->uniform_blocks; 3126 ralloc_steal(shader, shader->UniformBlocks);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | brw_wm_surface_state.c | 1367 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_wm_surface_state.c | 1367 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
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