Searched refs:UniformBlocks (Results 1 - 16 of 16) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dlink_uniforms.cpp233 &shader->UniformBlocks[var->uniform_block];
237 if (!strcmp(prog->UniformBlocks[i].Name,
238 shader->UniformBlocks[var->uniform_block].Name)) {
468 for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) {
469 if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) {
489 struct gl_uniform_block *block = &shader->UniformBlocks[b];
H A Dlinker.cpp585 * Accumulates the array of prog->UniformBlocks and checks that all
610 &prog->UniformBlocks,
612 &sh->UniformBlocks[j]);
616 sh->UniformBlocks[j].Name);
988 &sh->UniformBlocks[j]);
991 sh->UniformBlocks[j].Name);
1064 linked->UniformBlocks = uniform_blocks;
1066 ralloc_steal(linked, linked->UniformBlocks);
2404 ralloc_free(prog->UniformBlocks);
2405 prog->UniformBlocks
[all...]
H A Dlower_ubo_reference.cpp86 struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
/external/mesa3d/src/glsl/
H A Dlink_uniforms.cpp233 &shader->UniformBlocks[var->uniform_block];
237 if (!strcmp(prog->UniformBlocks[i].Name,
238 shader->UniformBlocks[var->uniform_block].Name)) {
468 for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) {
469 if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) {
489 struct gl_uniform_block *block = &shader->UniformBlocks[b];
H A Dlinker.cpp585 * Accumulates the array of prog->UniformBlocks and checks that all
610 &prog->UniformBlocks,
612 &sh->UniformBlocks[j]);
616 sh->UniformBlocks[j].Name);
988 &sh->UniformBlocks[j]);
991 sh->UniformBlocks[j].Name);
1064 linked->UniformBlocks = uniform_blocks;
1066 ralloc_steal(linked, linked->UniformBlocks);
2404 ralloc_free(prog->UniformBlocks);
2405 prog->UniformBlocks
[all...]
H A Dlower_ubo_reference.cpp86 struct gl_uniform_block *block = &shader->UniformBlocks[uniform_block];
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Duniforms.c557 if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
629 if (shProg->UniformBlocks[uniformBlockIndex].Binding !=
634 shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
641 sh->UniformBlocks[stage_index].Binding = uniformBlockBinding;
675 block = &shProg->UniformBlocks[uniformBlockIndex];
758 block = &shProg->UniformBlocks[uniformBlockIndex];
H A Dmtypes.h2224 struct gl_uniform_block *UniformBlocks; member in struct:gl_shader
2362 struct gl_uniform_block *UniformBlocks; member in struct:gl_shader_program
2366 * Indices into the _LinkedShaders's UniformBlocks[] array for each stage
2369 * This is used to maintain the Binding values of the stage's UniformBlocks[]
H A Dshaderapi.c584 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
/external/mesa3d/src/mesa/main/
H A Duniforms.c557 if (!strcmp(shProg->UniformBlocks[i].Name, uniformBlockName))
629 if (shProg->UniformBlocks[uniformBlockIndex].Binding !=
634 shProg->UniformBlocks[uniformBlockIndex].Binding = uniformBlockBinding;
641 sh->UniformBlocks[stage_index].Binding = uniformBlockBinding;
675 block = &shProg->UniformBlocks[uniformBlockIndex];
758 block = &shProg->UniformBlocks[uniformBlockIndex];
H A Dmtypes.h2224 struct gl_uniform_block *UniformBlocks; member in struct:gl_shader
2362 struct gl_uniform_block *UniformBlocks; member in struct:gl_shader_program
2366 * Indices into the _LinkedShaders's UniformBlocks[] array for each stage
2369 * This is used to maintain the Binding values of the stage's UniformBlocks[]
H A Dshaderapi.c584 const GLint len = strlen(shProg->UniformBlocks[i].Name) + 1;
/external/chromium_org/third_party/mesa/src/src/mesa/program/
H A Dir_to_mesa.cpp3122 if (shader->UniformBlocks)
3123 ralloc_free(shader->UniformBlocks);
3125 shader->UniformBlocks = state->uniform_blocks;
3126 ralloc_steal(shader, shader->UniformBlocks);
/external/mesa3d/src/mesa/program/
H A Dir_to_mesa.cpp3122 if (shader->UniformBlocks)
3123 ralloc_free(shader->UniformBlocks);
3125 shader->UniformBlocks = state->uniform_blocks;
3126 ralloc_steal(shader, shader->UniformBlocks);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_wm_surface_state.c1367 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_wm_surface_state.c1367 binding = &ctx->UniformBufferBindings[shader->UniformBlocks[i].Binding];

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