Searched refs:applyShaders (Results 1 - 7 of 7) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DRenderer.h120 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) = 0;
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DContext.h470 void applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive);
H A DContext.cpp2441 void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive) function in class:Context
2448 mRenderer->applyShaders(programBinary, mState.rasterizer.rasterizerDiscard, transformFeedbackActive, inputLayout);
2914 applyShaders(programBinary, transformFeedbackActive);
3003 applyShaders(programBinary, transformFeedbackActive);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
H A DRenderer11.h80 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]);
H A DRenderer11.cpp1501 void Renderer11::applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) function in class:rx::Renderer11
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
H A DRenderer9.h79 virtual void applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]);
H A DRenderer9.cpp1731 void Renderer9::applyShaders(gl::ProgramBinary *programBinary, bool rasterizerDiscard, bool transformFeedbackActive, const gl::VertexFormat inputLayout[]) function in class:rx::Renderer9

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