Searched refs:evalReturnAlways (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fShaderReturnTests.cpp63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } function in namespace:deqp::gles2::Functional
71 case RETURNMODE_ALWAYS: return evalReturnAlways;
335 "}\n", evalReturnAlways));
345 "}\n", evalReturnAlways));
372 "}\n", evalReturnAlways));
383 "}\n", evalReturnAlways));
395 "}\n", evalReturnAlways));
402 "}\n", evalReturnAlways));
450 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOPS));
464 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOP
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/external/deqp/modules/gles3/functional/
H A Des3fShaderReturnTests.cpp58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } function in namespace:deqp::gles3::Functional
66 case RETURNMODE_ALWAYS: return evalReturnAlways;
311 "}\n", evalReturnAlways));
323 "}\n", evalReturnAlways));
351 "}\n", evalReturnAlways));
364 "}\n", evalReturnAlways));
377 "}\n", evalReturnAlways));
386 "}\n", evalReturnAlways));
435 "}\n", evalReturnAlways));
451 "}\n", evalReturnAlways));
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