Searched refs:evalReturnAlways (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderReturnTests.cpp | 63 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } function in namespace:deqp::gles2::Functional 71 case RETURNMODE_ALWAYS: return evalReturnAlways; 335 "}\n", evalReturnAlways)); 345 "}\n", evalReturnAlways)); 372 "}\n", evalReturnAlways)); 383 "}\n", evalReturnAlways)); 395 "}\n", evalReturnAlways)); 402 "}\n", evalReturnAlways)); 450 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOPS)); 464 "}\n", evalReturnAlways, REQUIRE_DYNAMIC_LOOP [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderReturnTests.cpp | 58 inline void evalReturnAlways (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2); } function in namespace:deqp::gles3::Functional 66 case RETURNMODE_ALWAYS: return evalReturnAlways; 311 "}\n", evalReturnAlways)); 323 "}\n", evalReturnAlways)); 351 "}\n", evalReturnAlways)); 364 "}\n", evalReturnAlways)); 377 "}\n", evalReturnAlways)); 386 "}\n", evalReturnAlways)); 435 "}\n", evalReturnAlways)); 451 "}\n", evalReturnAlways)); [all...] |
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