Searched refs:genVertexArrays (Results 1 - 25 of 37) sorted by relevance
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/external/deqp/framework/opengl/ |
H A D | gluObjectWrapper.cpp | 69 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
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H A D | gluES3PlusWrapperFuncs.inl | 176 dst->genVertexArrays = src.genVertexArrays;
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H A D | gluES3PlusWrapperContext.cpp | 82 gl.genVertexArrays(1, &defaultVAO);
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 69 ctx.genVertexArrays(1, &vaoID);
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H A D | sglrContext.hpp | 143 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays) = DE_NULL;
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H A D | sglrGLContext.hpp | 155 virtual void genVertexArrays (int numArrays, deUint32* vertexArrays);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboNoAttachmentTests.cpp | 125 gl.genVertexArrays(1, &vertexArray); 225 gl.genVertexArrays(1, &vertexArray);
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H A D | es31fMultisampleShaderRenderCase.cpp | 143 gl.genVertexArrays(1, &m_renderVao); 169 gl.genVertexArrays(1, &m_resolveVao);
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H A D | es31fDrawTests.cpp | 854 ctx.genVertexArrays(1, &vaoID); 1500 gl.genVertexArrays(1, &vaoID); 2335 gl.genVertexArrays(1, &vaoID); 2503 gl.genVertexArrays(1, &vaoID); 2634 gl.genVertexArrays(1, &vaoID);
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/external/deqp/modules/glshared/ |
H A D | glsShaderPerformanceMeasurer.cpp | 150 gl.genVertexArrays(1, &m_vao);
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H A D | glsBufferTestUtil.cpp | 458 gl.genVertexArrays(1, &m_vao); 696 gl.genVertexArrays(1, &m_vao);
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H A D | glsStateChangePerfTestCases.cpp | 473 gl.genVertexArrays(1, &vertexArray);
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwInitES30Direct.inl | 176 gl->genVertexArrays = &glGenVertexArrays;
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H A D | glwFunctions.inl | 290 glGenVertexArraysFunc genVertexArrays;
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H A D | glwInitES30.inl | 176 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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H A D | glwInitES31.inl | 176 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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H A D | glwInitGL30.inl | 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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H A D | glwInitGL31.inl | 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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H A D | glwInitGL32.inl | 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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H A D | glwInitGL33.inl | 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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H A D | glwInitGL40.inl | 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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H A D | glwInitGL41.inl | 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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H A D | glwInitGL42.inl | 288 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
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/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 170 m_context.getRenderContext().getFunctions().genVertexArrays(1, &m_vao);
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContextInitFuncs.inl | 290 gl->genVertexArrays = glGenVertexArrays;
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