Searched refs:getFloat32TextureRenderingSupport (Results 1 - 7 of 7) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
H A D | Renderer.h | 154 virtual bool getFloat32TextureRenderingSupport() const= 0;
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
H A D | Renderer11.h | 113 virtual bool getFloat32TextureRenderingSupport() const;
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H A D | Renderer11.cpp | 2006 bool Renderer11::getFloat32TextureRenderingSupport() const function in class:rx::Renderer11
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/ |
H A D | Renderer9.h | 115 virtual bool getFloat32TextureRenderingSupport() const;
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H A D | Renderer9.cpp | 2417 bool Renderer9::getFloat32TextureRenderingSupport() const function in class:rx::Renderer9
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
H A D | formatutils.cpp | 724 map.insert(InternalFormatInfoPair(GL_R32F, InternalFormatInfo::RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); 725 map.insert(InternalFormatInfoPair(GL_RG32F, InternalFormatInfo::RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); 726 map.insert(InternalFormatInfoPair(GL_RGB32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); 727 map.insert(InternalFormatInfoPair(GL_RGBA32F, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, AlwaysSupported ))); 824 map.insert(InternalFormatInfoPair(GL_RGB32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>))); 826 map.insert(InternalFormatInfoPair(GL_RGBA32F_EXT, InternalFormatInfo::RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, CheckSupport<&Context::supportsFloat32RenderableTextures, &rx::Renderer::getFloat32TextureRenderingSupport>, CheckSupport<&Context::supportsFloat32LinearFilter, &rx::Renderer::getFloat32TextureFilteringSupport>, CheckSupport<&Context::supportsFloat32Textures>)));
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H A D | Context.cpp | 362 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
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