Searched refs:isToAnimation (Results 1 - 9 of 9) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/svg/ |
H A D | SVGLengthList.h | 70 bool adjustFromToListValues(PassRefPtr<SVGLengthList> fromList, PassRefPtr<SVGLengthList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
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H A D | SVGNumberList.h | 72 bool adjustFromToListValues(PassRefPtr<SVGNumberList> fromList, PassRefPtr<SVGNumberList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
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H A D | SVGPathSegList.cpp | 178 bool isToAnimation = animationElement->animationMode() == ToAnimation; local 192 if (isToAnimation) { 200 if (!isToAnimation) { 223 if (!fromStream->size() || (animationElement->isAdditive() && !isToAnimation))
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H A D | SVGPointList.h | 70 bool adjustFromToListValues(PassRefPtr<SVGPointList> fromList, PassRefPtr<SVGPointList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
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H A D | SVGTransformList.cpp | 306 bool isToAnimation = animationElement->animationMode() == ToAnimation; local 312 RefPtr<SVGTransformList> fromList = isToAnimation ? this : toSVGTransformList(fromValue); 330 if (!isEmpty() && (!animationElement->isAdditive() || isToAnimation))
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H A D | SVGLengthList.cpp | 132 bool SVGLengthList::adjustFromToListValues(PassRefPtr<SVGLengthList> passFromList, PassRefPtr<SVGLengthList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) argument 146 if (!isToAnimation)
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H A D | SVGNumberList.cpp | 130 bool SVGNumberList::adjustFromToListValues(PassRefPtr<SVGNumberList> passFromList, PassRefPtr<SVGNumberList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) argument 144 if (!isToAnimation)
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H A D | SVGPointList.cpp | 146 bool SVGPointList::adjustFromToListValues(PassRefPtr<SVGPointList> passFromList, PassRefPtr<SVGPointList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) argument 160 if (!isToAnimation)
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H A D | SVGAngle.cpp | 375 bool isToAnimation = animationElement->animationMode() == ToAnimation; local 377 RefPtr<SVGAngle> fromAngle = isToAnimation ? this : toSVGAngle(from);
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Completed in 163 milliseconds