Searched refs:isToAnimation (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/svg/
H A DSVGLengthList.h70 bool adjustFromToListValues(PassRefPtr<SVGLengthList> fromList, PassRefPtr<SVGLengthList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
H A DSVGNumberList.h72 bool adjustFromToListValues(PassRefPtr<SVGNumberList> fromList, PassRefPtr<SVGNumberList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
H A DSVGPathSegList.cpp178 bool isToAnimation = animationElement->animationMode() == ToAnimation; local
192 if (isToAnimation) {
200 if (!isToAnimation) {
223 if (!fromStream->size() || (animationElement->isAdditive() && !isToAnimation))
H A DSVGPointList.h70 bool adjustFromToListValues(PassRefPtr<SVGPointList> fromList, PassRefPtr<SVGPointList> toList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded);
H A DSVGTransformList.cpp306 bool isToAnimation = animationElement->animationMode() == ToAnimation; local
312 RefPtr<SVGTransformList> fromList = isToAnimation ? this : toSVGTransformList(fromValue);
330 if (!isEmpty() && (!animationElement->isAdditive() || isToAnimation))
H A DSVGLengthList.cpp132 bool SVGLengthList::adjustFromToListValues(PassRefPtr<SVGLengthList> passFromList, PassRefPtr<SVGLengthList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) argument
146 if (!isToAnimation)
H A DSVGNumberList.cpp130 bool SVGNumberList::adjustFromToListValues(PassRefPtr<SVGNumberList> passFromList, PassRefPtr<SVGNumberList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) argument
144 if (!isToAnimation)
H A DSVGPointList.cpp146 bool SVGPointList::adjustFromToListValues(PassRefPtr<SVGPointList> passFromList, PassRefPtr<SVGPointList> passToList, float percentage, bool isToAnimation, bool resizeAnimatedListIfNeeded) argument
160 if (!isToAnimation)
H A DSVGAngle.cpp375 bool isToAnimation = animationElement->animationMode() == ToAnimation; local
377 RefPtr<SVGAngle> fromAngle = isToAnimation ? this : toSVGAngle(from);

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