H A D | Texture.cpp | 267 // Offset the effective base level by the texture storage's top level 296 // Note: "base level image" is loosely defined to be any image from the base level, 298 // the base level image for anything except querying texture format and size. 486 GLsizei Texture2D::getWidth(GLint level) const 488 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) 489 return mImageArray[level]->getWidth(); 494 GLsizei Texture2D::getHeight(GLint level) const 496 if (level < IMPLEMENTATION_MAX_TEXTURE_LEVEL 518 redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height) argument 550 setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 617 setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) argument 625 commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) argument 637 subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 661 subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) argument 669 copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) argument 699 copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) argument 956 updateStorageLevel(int level) argument 1030 getAttachment(GLint level) argument 1042 getRenderTargetSerial(GLint level) argument 1047 getRenderTarget(GLint level) argument 1066 getDepthSencil(GLint level) argument 1148 setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1153 setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1158 setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1163 setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1168 setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1173 setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1178 setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) argument 1187 commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height) argument 1197 subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1206 subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) argument 1432 updateStorageFaceLevel(int faceIndex, int level) argument 1467 setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1489 redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height) argument 1523 copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) argument 1556 copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) argument 1665 getAttachment(GLenum target, GLint level) argument 1680 getRenderTargetSerial(GLenum target, GLint level) argument 1685 getRenderTarget(GLenum target, GLint level) argument 1695 updateStorageFaceLevel(targetToIndex(target), level); local 1706 getDepthStencil(GLenum target, GLint level) argument 1716 updateStorageFaceLevel(targetToIndex(target), level); local 1788 setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1819 setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) argument 1827 subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 1852 subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) argument 1920 copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) argument 2045 getAttachment(GLint level, GLint layer) argument 2057 getRenderTargetSerial(GLint level, GLint layer) argument 2127 updateStorageLevel(int level) argument 2162 getRenderTarget(GLint level) argument 2181 getRenderTarget(GLint level, GLint layer) argument 2200 getDepthStencil(GLint level, GLint layer) argument 2219 redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 2251 commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) argument 2331 setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 2347 setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) argument 2362 subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) argument 2380 subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) argument 2474 copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) argument 2596 getAttachment(GLint level, GLint layer) argument 2608 getRenderTargetSerial(GLint level, GLint layer) argument 2678 updateStorageLevel(int level) argument 2717 getRenderTarget(GLint level, GLint layer) argument 2736 getDepthStencil(GLint level, GLint layer) argument 2755 redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) argument 2807 commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height) argument [all...] |