Searched refs:loopCountType (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fShaderLoopTests.cpp243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
256 if (loopCountType == LOOPCOUNT_DYNAMIC)
269 if (loopCountType == LOOPCOUNT_DYNAMIC)
282 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
287 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
308 if (loopCountType == LOOPCOUNT_DYNAMIC)
334 if (loopCountType == LOOPCOUNT_CONSTANT)
336 else if (loopCountType
441 createSpecialLoopCase(Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
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/external/deqp/modules/gles2/functional/
H A Des2fShaderLoopTests.cpp275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument
284 if (loopCountType == LOOPCOUNT_DYNAMIC)
297 if (loopCountType == LOOPCOUNT_DYNAMIC)
310 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
315 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC)
336 if (loopCountType == LOOPCOUNT_DYNAMIC)
362 if (loopCountType == LOOPCOUNT_CONSTANT)
364 else if (loopCountType
483 createSpecialLoopCase(Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument
[all...]

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