Searched refs:loopCountType (Results 1 - 2 of 2) sorted by relevance
/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderLoopTests.cpp | 243 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument 256 if (loopCountType == LOOPCOUNT_DYNAMIC) 269 if (loopCountType == LOOPCOUNT_DYNAMIC) 282 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) 287 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) 308 if (loopCountType == LOOPCOUNT_DYNAMIC) 334 if (loopCountType == LOOPCOUNT_CONSTANT) 336 else if (loopCountType 441 createSpecialLoopCase(Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderLoopTests.cpp | 275 static ShaderLoopCase* createGenericLoopCase (Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopType, LoopCountType loopCountType, Precision loopCountPrecision, DataType loopCountDataType) argument 284 if (loopCountType == LOOPCOUNT_DYNAMIC) 297 if (loopCountType == LOOPCOUNT_DYNAMIC) 310 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) 315 if (loopCountType == LOOPCOUNT_UNIFORM || loopCountType == LOOPCOUNT_DYNAMIC) 336 if (loopCountType == LOOPCOUNT_DYNAMIC) 362 if (loopCountType == LOOPCOUNT_CONSTANT) 364 else if (loopCountType 483 createSpecialLoopCase(Context& context, const char* caseName, const char* description, bool isVertexCase, LoopCase loopCase, LoopType loopType, LoopCountType loopCountType) argument [all...] |
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