/external/deqp/framework/opengl/ |
H A D | gluDrawUtil.hpp | 116 int numComponents; //!< Number of components per element. member in struct:glu::VertexArrayPointer 125 , numComponents (numComponents_) 135 , numComponents (0) 246 inline VertexArrayBinding NAME (const std::string& name, int offset, int numComponents, int numElements, int stride, const DATATYPE* data) \ 248 return VertexArrayBinding(BindingPoint(name, offset), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \ 250 inline VertexArrayBinding NAME (const std::string& name, int numComponents, int numElements, int stride, const DATATYPE* data) \ 252 return NAME(name, 0, numComponents, numElements, stride, data); \ 254 inline VertexArrayBinding NAME (int location, int numComponents, int numElements, int stride, const DATATYPE* data) \ 256 return VertexArrayBinding(BindingPoint(location), VertexArrayPointer(TYPE, CONVERT, numComponents, numElements, stride, data)); \
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H A D | gluDrawUtil.cpp | 46 int numComponents; member in struct:glu::__anon18929::VertexAttributeDescriptor 61 , numComponents (numComponents_) 72 , numComponents (0) 278 const int elementSize = getVtxCompSize(va.pointer.componentType)*va.pointer.numComponents; 287 va.pointer.numComponents, 304 dstVA.numComponents == srcPtr.numComponents && 307 const int elementSize = getVtxCompSize(dstVA.componentType)*dstVA.numComponents; 396 vertexArray.pointer.numComponents, 416 gl.vertexAttribIPointer(va.location, va.numComponents, compTypeG [all...] |
/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 185 const int numComponents = attribType.getNumElements(); local 188 DE_ASSERT(attribType.isFloatOrVec() && de::inRange(numComponents, 1, 4)); 197 if (numComponents >= 2) access.component(1).asFloat(ndx) = attribValue[1]; 198 if (numComponents >= 3) access.component(2).asFloat(ndx) = attribValue[2]; 199 if (numComponents >= 4) access.component(3).asFloat(ndx) = attribValue[3]; 226 const int numComponents = varType.getNumElements(); local 229 DE_ASSERT(varType.isFloatOrVec() && de::inRange(numComponents, 1, 4)); 238 if (numComponents >= 2) dst[1] = access.component(1).asFloat(ndx); 239 if (numComponents >= 3) dst[2] = access.component(2).asFloat(ndx); 240 if (numComponents > 264 const int numComponents = varType.getNumElements(); local [all...] |
H A D | glsLongStressCase.cpp | 994 const int numComponents = glu::getDataTypeScalarSize(attrSpec.type); local 1001 dataSizeBytesDst = numComponents*componentSize*numVertices; 1010 for (int compNdx = 0; compNdx < numComponents; compNdx++) 1011 data[vtxNdx*numComponents + compNdx] = rnd.getFloat(attrSpec.minValue.f[compNdx], attrSpec.maxValue.f[compNdx]); 1020 for (int compNdx = 0; compNdx < numComponents; compNdx++) 1021 data[vtxNdx*numComponents + compNdx] = rnd.getInt(attrSpec.minValue.i[compNdx], attrSpec.maxValue.i[compNdx]); 1031 const int numComponents = glu::getDataTypeScalarSize(attrSpec.type); local 1032 DE_ASSERT(numComponents >= 2); 1035 if (numComponents > 2) 1040 data[vtxNdx*numComponents [all...] |
H A D | glsShaderPerformanceMeasurer.cpp | 79 const int numComponents = 4; local 92 for (int compNdx = 0; compNdx < numComponents; compNdx++) 93 dst[getVtxIndex(x, y, gridSizeX)*numComponents + compNdx] = triQuadInterpolate(xf, yf, tcu::Vec4(spec.p00[compNdx], spec.p01[compNdx], spec.p10[compNdx], spec.p11[compNdx]));
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H A D | glsRandomShaderCase.cpp | 153 int numComponents = input->getVariable()->getType().getNumElements(); local 165 float* dst = &vtxArray.getVertices()[vtxNdx*numComponents]; 170 DE_ASSERT(numComponents == 4); 178 for (int compNdx = 0; compNdx < numComponents; compNdx++)
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H A D | glsFragOpInteractionCase.cpp | 136 entry.pointer.numComponents, 147 DE_ASSERT(pointer.numComponents == Size); 323 ctx.vertexAttribPointer(attribLoc, bindingPtr.pointer.numComponents, GL_FLOAT, GL_FALSE, bindingPtr.pointer.stride, bindingPtr.pointer.data); 497 const int numComponents = varType.getNumElements(); local 507 switch (numComponents)
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H A D | glsVertexArrayTests.cpp | 811 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) 814 switch (numComponents) 826 switch (numComponents) 872 const int numComponents = m_componentCount[attribNdx]; 876 case rr::GENERICVECTYPE_FLOAT: calcShaderColorCoord(coord, color, rr::readVertexAttribFloat(inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0, numComponents); break; 877 case rr::GENERICVECTYPE_INT32: calcShaderColorCoord(coord, color, rr::readVertexAttribInt (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0, numComponents); break; 878 case rr::GENERICVECTYPE_UINT32: calcShaderColorCoord(coord, color, rr::readVertexAttribUint (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), attribNdx == 0, numComponents); break;
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H A D | glsDrawTest.cpp | 1189 void calcShaderColorCoord (tcu::Vec2& coord, tcu::Vec3& color, const tcu::Vector<T, 4>& attribValue, bool isCoordinate, int numComponents) 1192 switch (numComponents) 1204 switch (numComponents) 1250 const int numComponents = m_componentCount[attribNdx]; 1255 case rr::GENERICVECTYPE_FLOAT: calcShaderColorCoord(coord, color, rr::readVertexAttribFloat(inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), isCoord, numComponents); break; 1256 case rr::GENERICVECTYPE_INT32: calcShaderColorCoord(coord, color, rr::readVertexAttribInt (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), isCoord, numComponents); break; 1257 case rr::GENERICVECTYPE_UINT32: calcShaderColorCoord(coord, color, rr::readVertexAttribUint (inputs[attribNdx], packet.instanceNdx, packet.vertexNdx), isCoord, numComponents); break;
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/external/chromium_org/third_party/skia/src/sfnt/ |
H A D | SkOTTable_EBDT.h | 96 SK_OT_USHORT numComponents; // Number of components member in struct:SkOTTableEmbeddedBitmapData::Format8 97 //EBDTComponent componentArray[numComponents]; // Glyph code, offset array 102 SK_OT_USHORT numComponents; // Number of components member in struct:SkOTTableEmbeddedBitmapData::Format9 103 //EBDTComponent componentArray[numComponents]; // Glyph code, offset array
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/external/skia/src/sfnt/ |
H A D | SkOTTable_EBDT.h | 96 SK_OT_USHORT numComponents; // Number of components member in struct:SkOTTableEmbeddedBitmapData::Format8 97 //EBDTComponent componentArray[numComponents]; // Glyph code, offset array 102 SK_OT_USHORT numComponents; // Number of components member in struct:SkOTTableEmbeddedBitmapData::Format9 103 //EBDTComponent componentArray[numComponents]; // Glyph code, offset array
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/external/chromium_org/third_party/angle/src/common/ |
H A D | blocklayout.cpp | 130 const int numComponents = gl::UniformComponentCount(type); local 131 baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents)); 207 int numComponents = gl::UniformComponentCount(type); local 208 if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister) 229 const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix); local 231 mCurrentOffset += numComponents;
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderControlStatementTests.cpp | 304 const int numComponents = 4; local 308 m_comparisonValueArray.resize(numVertices * numComponents); 313 if (i % numComponents == 0) 314 m_comparisonValueArray[i] = (i / numComponents) % 2 == 0 ? +1.0f : -1.0f; 359 const int numComponents = 4; local 362 DE_ASSERT((int)m_comparisonValueArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1)); 368 gl.vertexAttribPointer(compareAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL); 580 const int numComponents = 4; local 584 m_boundArray.resize(numVertices * numComponents); 589 if (i % numComponents 632 const int numComponents = 4; local [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderControlStatementTests.cpp | 308 const int numComponents = 4; local 312 m_comparisonValueArray.resize(numVertices * numComponents); 317 if (i % numComponents == 0) 318 m_comparisonValueArray[i] = (i / numComponents) % 2 == 0 ? +1.0f : -1.0f; 363 const int numComponents = 4; local 366 DE_ASSERT((int)m_comparisonValueArray.size() == numComponents * (getGridWidth() + 1) * (getGridHeight() + 1)); 372 gl.vertexAttribPointer(compareAttribLocation, (GLint)numComponents, GL_FLOAT, GL_FALSE, 0, DE_NULL); 588 const int numComponents = 4; local 592 m_boundArray.resize(numVertices * numComponents); 597 if (i % numComponents 640 const int numComponents = 4; local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 378 static inline Vec4 readVec4 (const float* ptr, int numComponents) argument 380 DE_ASSERT(numComponents >= 1); 382 numComponents >= 2 ? ptr[1] : 0.0f, 383 numComponents >= 3 ? ptr[2] : 0.0f, 384 numComponents >= 4 ? ptr[3] : 0.0f); 387 static inline IVec4 readIVec4 (const int* ptr, int numComponents) argument 389 DE_ASSERT(numComponents >= 1); 391 numComponents >= 2 ? ptr[1] : 0, 392 numComponents >= 3 ? ptr[2] : 0, 393 numComponents > 396 renderFloatReference(const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const float* vertices) argument 427 renderIntReference(const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const int* vertices) argument [all...] |
H A D | es3fTransformFeedbackTests.cpp | 265 int numComponents = 0; local 268 numComponents = 4; 270 numComponents = 1; 278 numComponents = glu::getVarType(varying.type, varPath).getScalarSize(); 281 if (tfMode == GL_SEPARATE_ATTRIBS && numComponents > maxTfSeparateComponents) 284 totalTfComponents += numComponents; 713 int numComponents = glu::getDataTypeScalarSize(type); local 722 for (int compNdx = 0; compNdx < numComponents; compNdx++) 766 outOffset += numComponents*sizeof(deUint32); 1111 int numComponents [all...] |
H A D | es3fShaderCommonFunctionTests.cpp | 296 const int numComponents = glu::getDataTypeScalarSize(basicType); local 298 if (numComponents > 1) 301 for (int compNdx = 0; compNdx < numComponents; compNdx++) 318 if (numComponents > 1)
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/external/svox/pico/lib/ |
H A D | picosig.c | 311 * @param numComponents : pointer to the variable to store the number of components 319 picoos_int16 *numComponents) 343 *numComponents = (picoos_int16) *nContent++; 344 if (*numComponents>PICODSP_PHASEORDER) { 345 PICODBG_DEBUG(("WARNING : Frame %d -- Phase vector[%d] Components = %d --> too big\n", nFrame, phsIndex, *numComponents)); 346 *numComponents = PICODSP_PHASEORDER; 348 for (nI=0; nI<*numComponents; nI++) { 351 for (nI=*numComponents; nI<PICODSP_PHASEORDER; nI++) { 317 getPhsFromPdf(register picodata_ProcessingUnit this, picoos_uint16 phsIndex, picoos_int32 *phsVect, picoos_int16 *numComponents) argument
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/external/chromium_org/third_party/WebKit/Source/platform/weborigin/ |
H A D | SecurityOrigin.cpp | 433 int numComponents; local 436 hostAscii.data(), hostComponent, &(ipNumber)[0], &numComponents);
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/external/chromium_org/third_party/angle/src/compiler/translator/ |
H A D | OutputHLSL.cpp | 390 const int numComponents = gl::UniformComponentCount(glType); local 392 if (numComponents >= 4) 399 if (*elementIndex + numComponents > 4) 402 *elementIndex = numComponents; 408 const int alignment = numComponents == 3 ? 4 : numComponents; 422 *elementIndex += numComponents; 435 int numComponents = 0; local 447 numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix); 452 numComponents [all...] |
/external/fonttools/Lib/fontTools/ttLib/tables/ |
H A D | E_B_D_T_.py | 700 (numComponents,) = struct.unpack(">H", data[:2]) 703 for i in range(numComponents): 725 (numComponents,) = struct.unpack(">H", data[:2]) 728 for i in range(numComponents):
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/external/fonttools/Tools/fontTools/ttLib/tables/ |
H A D | E_B_D_T_.py | 700 (numComponents,) = struct.unpack(">H", data[:2]) 703 for i in range(numComponents): 725 (numComponents,) = struct.unpack(">H", data[:2]) 728 for i in range(numComponents):
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceDefinitionUtil.cpp | 878 int numComponents = 0; local 881 numComponents += getNumFeedbackVaryingComponents(program, program->getTransformFeedbackVaryings()[ndx]); 883 return numComponents; 888 int numComponents = 0; local 891 numComponents = de::max(numComponents, getNumFeedbackVaryingComponents(program, program->getTransformFeedbackVaryings()[ndx])); 893 return numComponents;
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H A D | es31fShaderIntegerFunctionTests.cpp | 83 const int numComponents = glu::getDataTypeScalarSize(basicType); local 85 if (numComponents > 1) 88 for (int compNdx = 0; compNdx < numComponents; compNdx++) 105 if (numComponents > 1)
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H A D | es31fShaderCommonFunctionTests.cpp | 323 const int numComponents = glu::getDataTypeScalarSize(basicType); local 325 if (numComponents > 1) 328 for (int compNdx = 0; compNdx < numComponents; compNdx++) 345 if (numComponents > 1)
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