Searched refs:point_y (Results 1 - 7 of 7) sorted by relevance

/external/chromium_org/gpu/command_buffer/tests/
H A Dgl_pointcoord_unittest.cc126 GLfloat point_y = -0.5 + py + pixel_offset; local
131 GLfloat yw = s2p(point_y);
135 GLint yf = s2p(point_y + v * point_width);
/external/chromium_org/ppapi/cpp/
H A Drect.cc38 bool Rect::Contains(int32_t point_x, int32_t point_y) const {
40 (point_y >= y()) && (point_y < bottom());
142 bool FloatRect::Contains(float point_x, float point_y) const {
144 (point_y >= y()) && (point_y < bottom());
H A Drect.h307 /// Contains() determines if the point identified by point_x and point_y
312 /// @param[in] point_y An int32_t value representing a y value.
314 /// @return true if the point_x and point_y fall inside the rectangle.
315 bool Contains(int32_t point_x, int32_t point_y) const;
322 /// @return true if the point_x and point_y fall inside the rectangle.
692 /// Contains() determines if the point identified by point_x and point_y
697 /// @param[in] point_y An float value representing a y value.
699 /// @return true if the point_x and point_y fall inside the rectangle.
700 bool Contains(float point_x, float point_y) const;
707 /// @return true if the point_x and point_y fal
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/external/pdfium/core/src/fxge/ge/
H A Dfx_ge_path.cpp241 FX_FLOAT point_y;
243 point_y = end_y - hw;
245 point_y = end_y + hw;
247 rect.UpdateRect(end_x + hw, point_y);
248 rect.UpdateRect(end_x - hw, point_y);
280 FX_FLOAT point_y = middle_y + half_width * start_dir;
281 rect.UpdateRect(middle_x + half_width, point_y);
282 rect.UpdateRect(middle_x - half_width, point_y);
/external/chromium_org/ui/gfx/geometry/
H A Drect_base.h97 // Returns true if the point identified by point_x and point_y falls inside
100 bool Contains(Type point_x, Type point_y) const;
H A Drect_base_impl.h128 Contains(Type point_x, Type point_y) const {
130 (point_y >= y()) && (point_y < bottom());
H A Drect_unittest.cc25 int point_y; member in struct:gfx::ContainsCase
42 EXPECT_EQ(value.contained, rect.Contains(value.point_x, value.point_y));

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