/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderStructTests.cpp | 61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument 146 ShaderRenderCase::setupUniforms(programID, constCoords); 148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); 1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1174 int loc = gl.getUniformLocation(programID, name); \ 1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \ 1183 int loc = gl.getUniformLocation(programID, name); \ 1193 void setUniform (const glw::Functions& gl, deUint32 programID, cons argument 1200 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) argument 1207 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) argument [all...] |
H A D | es2fDepthTests.cpp | 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color); 82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) argument 84 ctx.useProgram(programID); 85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
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H A D | es2fShaderDiscardTests.cpp | 67 void setupUniforms (int programID, const tcu::Vec4& constCoords); 131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) argument 134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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H A D | es2fVertexTextureTests.cpp | 632 const deUint32 programID = m_program->getProgram(); local 637 const int positionLoc = glGetAttribLocation(programID, "a_position"); 646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); 657 const int lodLoc = glGetUniformLocation(programID, "u_lod"); 670 const int texLoc = glGetUniformLocation(programID, "u_texture"); 964 const deUint32 programID = m_program->getProgram(); local 969 const int positionLoc = glGetAttribLocation(programID, "a_position"); 978 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); 989 const int lodLoc = glGetUniformLocation(programID, "u_lod"); 1002 const int texLoc = glGetUniformLocation(programID, "u_textur [all...] |
H A D | es2fShaderIndexingTests.cpp | 154 virtual void setup (int programID); 155 virtual void setupUniforms (int programID, const Vec4& constCoords); 193 void ShaderIndexingCase::setup (int programID) argument 195 DE_UNREF(programID); 198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument 204 int arrLoc = gl.getUniformLocation(programID, "u_arr");
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H A D | es2fShaderLoopTests.cpp | 220 virtual void setup (int programID); 221 virtual void setupUniforms (int programID, const Vec4& constCoords); 262 void ShaderLoopCase::setup (int programID) argument 264 DE_UNREF(programID); 267 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument 269 DE_UNREF(programID);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderStructTests.cpp | 54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords); 65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument 113 ShaderRenderCase::setupUniforms(programID, constCoords); 115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); 1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \ 1148 int loc = gl.getUniformLocation(programID, name); \ 1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \ 1157 int loc = gl.getUniformLocation(programID, name); \ 1167 void setUniform (const glw::Functions& gl, deUint32 programID, cons argument 1174 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) argument 1181 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) argument [all...] |
H A D | es3fDepthTests.cpp | 54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color); 85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) argument 87 ctx.useProgram(programID); 88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
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H A D | es3fShaderDiscardTests.cpp | 61 void setupUniforms (int programID, const tcu::Vec4& constCoords); 111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) argument 114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
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H A D | es3fShaderLoopTests.cpp | 215 virtual void setup (int programID); 216 virtual void setupUniforms (int programID, const Vec4& constCoords); 230 void ShaderLoopCase::setup (int programID) argument 232 DE_UNREF(programID); 235 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument 237 DE_UNREF(programID);
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H A D | es3fVertexTextureTests.cpp | 733 const deUint32 programID = m_program->getProgram(); local 738 const int positionLoc = glGetAttribLocation(programID, "a_position"); 747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); 758 const int lodLoc = glGetUniformLocation(programID, "u_lod"); 771 const int texLoc = glGetUniformLocation(programID, "u_texture"); 1068 const deUint32 programID = m_program->getProgram(); local 1073 const int positionLoc = glGetAttribLocation(programID, "a_position"); 1082 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); 1093 const int lodLoc = glGetUniformLocation(programID, "u_lod"); 1106 const int texLoc = glGetUniformLocation(programID, "u_textur 1408 const deUint32 programID = m_program->getProgram(); local 1751 const deUint32 programID = m_program->getProgram(); local [all...] |
H A D | es3fShaderIndexingTests.cpp | 145 virtual void setup (int programID); 146 virtual void setupUniforms (int programID, const Vec4& constCoords); 163 void ShaderIndexingCase::setup (int programID) argument 165 DE_UNREF(programID); 168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument 174 int arrLoc = gl.getUniformLocation(programID, "u_arr");
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/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.cpp | 443 deUint32 programID = m_program->getProgram(); local 444 gl.useProgram(programID); 456 render(resImage, programID, quadGrid); 480 void ShaderRenderCase::setup (int programID) argument 482 DE_UNREF(programID); 485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) argument 487 DE_UNREF(programID); 491 void ShaderRenderCase::setupDefaultInputs (int programID) argument 497 setupDefaultUniforms(m_renderCtx, programID); 606 void ShaderRenderCase::render (Surface& result, int programID, cons argument 829 setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID) argument [all...] |
H A D | glsShaderRenderCase.hpp | 218 virtual void setup (int programID); 219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords); 233 void setupDefaultInputs (int programID); 235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid); 264 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceQueryTestCase.cpp | 202 SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension = ""); 213 SingleVariableValidator::SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension) argument 216 , m_programID (programID) 261 SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension = ""); 271 SingleBlockValidator::SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension) argument 274 , m_programID (programID) 330 TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter); 337 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument 338 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter) 400 ArraySizeValidator (Context& context, glw::GLuint programID, cons 405 ArraySizeValidator(Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument 460 ArrayStrideValidator(Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument 512 BlockIndexValidator(Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument [all...] |
/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGpuGL_program.cpp | 261 GrGLuint programID = fCurrentProgram->programID(); local 262 if (fHWProgramID != programID) { 263 GL_CALL(UseProgram(programID)); 264 fHWProgramID = programID;
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H A D | GrGLUniformManager.h | 94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
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H A D | GrGLProgram.h | 63 GrGLuint programID() const { return fBuilderOutput.fProgramID; } function in class:GrGLProgram
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H A D | GrGLUniformManager.cpp | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { argument 263 BindUniformLocation(programID, location, uniforms[i].fVariable.c_str())); 266 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
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/external/skia/src/gpu/gl/ |
H A D | GrGpuGL_program.cpp | 261 GrGLuint programID = fCurrentProgram->programID(); local 262 if (fHWProgramID != programID) { 263 GL_CALL(UseProgram(programID)); 264 fHWProgramID = programID;
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H A D | GrGLUniformManager.h | 94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
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H A D | GrGLProgram.h | 63 GrGLuint programID() const { return fBuilderOutput.fProgramID; } function in class:GrGLProgram
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H A D | GrGLUniformManager.cpp | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { argument 263 BindUniformLocation(programID, location, uniforms[i].fVariable.c_str())); 266 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
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/external/deqp/modules/gles31/stress/ |
H A D | es31sDrawTests.cpp | 183 const deUint32 programID = program.getProgram(); 184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position"); 185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color"); 285 gl.glUseProgram(programID);
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/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
H A D | GrGLCreateDebugInterface.cpp | 36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, argument 39 GrProgramObj *program = GR_FIND(programID, GrProgramObj, 192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { argument 194 // A programID of 0 is legal 195 GrProgramObj *program = GR_FIND(programID, 481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { argument 483 GrProgramObj *program = GR_FIND(programID,
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