Searched refs:programID (Results 1 - 25 of 39) sorted by relevance

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/external/deqp/modules/gles2/functional/
H A Des2fShaderStructTests.cpp61 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
72 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
144 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument
146 ShaderRenderCase::setupUniforms(programID, constCoords);
148 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1172 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1174 int loc = gl.getUniformLocation(programID, name); \
1181 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1183 int loc = gl.getUniformLocation(programID, name); \
1193 void setUniform (const glw::Functions& gl, deUint32 programID, cons argument
1200 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) argument
1207 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) argument
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H A Des2fDepthTests.cpp54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) argument
84 ctx.useProgram(programID);
85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
H A Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) argument
134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
H A Des2fVertexTextureTests.cpp632 const deUint32 programID = m_program->getProgram(); local
637 const int positionLoc = glGetAttribLocation(programID, "a_position");
646 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
657 const int lodLoc = glGetUniformLocation(programID, "u_lod");
670 const int texLoc = glGetUniformLocation(programID, "u_texture");
964 const deUint32 programID = m_program->getProgram(); local
969 const int positionLoc = glGetAttribLocation(programID, "a_position");
978 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
989 const int lodLoc = glGetUniformLocation(programID, "u_lod");
1002 const int texLoc = glGetUniformLocation(programID, "u_textur
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H A Des2fShaderIndexingTests.cpp154 virtual void setup (int programID);
155 virtual void setupUniforms (int programID, const Vec4& constCoords);
193 void ShaderIndexingCase::setup (int programID) argument
195 DE_UNREF(programID);
198 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument
204 int arrLoc = gl.getUniformLocation(programID, "u_arr");
H A Des2fShaderLoopTests.cpp220 virtual void setup (int programID);
221 virtual void setupUniforms (int programID, const Vec4& constCoords);
262 void ShaderLoopCase::setup (int programID) argument
264 DE_UNREF(programID);
267 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument
269 DE_UNREF(programID);
/external/deqp/modules/gles3/functional/
H A Des3fShaderStructTests.cpp54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& constCoords);
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) argument
113 ShaderRenderCase::setupUniforms(programID, constCoords);
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords);
1146 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1148 int loc = gl.getUniformLocation(programID, name); \
1155 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1157 int loc = gl.getUniformLocation(programID, name); \
1167 void setUniform (const glw::Functions& gl, deUint32 programID, cons argument
1174 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, int value) argument
1181 setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize) argument
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H A Des3fDepthTests.cpp54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) argument
87 ctx.useProgram(programID);
88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr());
H A Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) argument
114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0);
H A Des3fShaderLoopTests.cpp215 virtual void setup (int programID);
216 virtual void setupUniforms (int programID, const Vec4& constCoords);
230 void ShaderLoopCase::setup (int programID) argument
232 DE_UNREF(programID);
235 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) argument
237 DE_UNREF(programID);
H A Des3fVertexTextureTests.cpp733 const deUint32 programID = m_program->getProgram(); local
738 const int positionLoc = glGetAttribLocation(programID, "a_position");
747 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
758 const int lodLoc = glGetUniformLocation(programID, "u_lod");
771 const int texLoc = glGetUniformLocation(programID, "u_texture");
1068 const deUint32 programID = m_program->getProgram(); local
1073 const int positionLoc = glGetAttribLocation(programID, "a_position");
1082 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord");
1093 const int lodLoc = glGetUniformLocation(programID, "u_lod");
1106 const int texLoc = glGetUniformLocation(programID, "u_textur
1408 const deUint32 programID = m_program->getProgram(); local
1751 const deUint32 programID = m_program->getProgram(); local
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H A Des3fShaderIndexingTests.cpp145 virtual void setup (int programID);
146 virtual void setupUniforms (int programID, const Vec4& constCoords);
163 void ShaderIndexingCase::setup (int programID) argument
165 DE_UNREF(programID);
168 void ShaderIndexingCase::setupUniforms (int programID, const Vec4& constCoords) argument
174 int arrLoc = gl.getUniformLocation(programID, "u_arr");
/external/deqp/modules/glshared/
H A DglsShaderRenderCase.cpp443 deUint32 programID = m_program->getProgram(); local
444 gl.useProgram(programID);
456 render(resImage, programID, quadGrid);
480 void ShaderRenderCase::setup (int programID) argument
482 DE_UNREF(programID);
485 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) argument
487 DE_UNREF(programID);
491 void ShaderRenderCase::setupDefaultInputs (int programID) argument
497 setupDefaultUniforms(m_renderCtx, programID);
606 void ShaderRenderCase::render (Surface& result, int programID, cons argument
829 setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID) argument
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H A DglsShaderRenderCase.hpp218 virtual void setup (int programID);
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
233 void setupDefaultInputs (int programID);
235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid);
264 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID);
/external/deqp/modules/gles31/functional/
H A Des31fProgramInterfaceQueryTestCase.cpp202 SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension = "");
213 SingleVariableValidator::SingleVariableValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension) argument
216 , m_programID (programID)
261 SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension = "");
271 SingleBlockValidator::SingleBlockValidator (Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableSearchFilter& filter, const char* requiredExtension) argument
274 , m_programID (programID)
330 TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter);
337 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument
338 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter)
400 ArraySizeValidator (Context& context, glw::GLuint programID, cons
405 ArraySizeValidator(Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument
460 ArrayStrideValidator(Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument
512 BlockIndexValidator(Context& context, glw::GLuint programID, const VariableSearchFilter& filter) argument
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/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGpuGL_program.cpp261 GrGLuint programID = fCurrentProgram->programID(); local
262 if (fHWProgramID != programID) {
263 GL_CALL(UseProgram(programID));
264 fHWProgramID = programID;
H A DGrGLUniformManager.h94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
H A DGrGLProgram.h63 GrGLuint programID() const { return fBuilderOutput.fProgramID; } function in class:GrGLProgram
H A DGrGLUniformManager.cpp252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { argument
263 BindUniformLocation(programID, location, uniforms[i].fVariable.c_str()));
266 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
/external/skia/src/gpu/gl/
H A DGrGpuGL_program.cpp261 GrGLuint programID = fCurrentProgram->programID(); local
262 if (fHWProgramID != programID) {
263 GL_CALL(UseProgram(programID));
264 fHWProgramID = programID;
H A DGrGLUniformManager.h94 void getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms);
H A DGrGLProgram.h63 GrGLuint programID() const { return fBuilderOutput.fProgramID; } function in class:GrGLProgram
H A DGrGLUniformManager.cpp252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { argument
263 BindUniformLocation(programID, location, uniforms[i].fVariable.c_str()));
266 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
/external/deqp/modules/gles31/stress/
H A Des31sDrawTests.cpp183 const deUint32 programID = program.getProgram();
184 const deInt32 posLocation = gl.glGetAttribLocation(programID, "a_position");
185 const deInt32 colorLocation = gl.glGetAttribLocation(programID, "a_color");
285 gl.glUseProgram(programID);
/external/chromium_org/third_party/skia/src/gpu/gl/debug/
H A DGrGLCreateDebugInterface.cpp36 GrGLvoid GR_GL_FUNCTION_TYPE debugGLAttachShader(GrGLuint programID, argument
39 GrProgramObj *program = GR_FIND(programID, GrProgramObj,
192 GrGLvoid GR_GL_FUNCTION_TYPE debugGLUseProgram(GrGLuint programID) { argument
194 // A programID of 0 is legal
195 GrProgramObj *program = GR_FIND(programID,
481 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteProgram(GrGLuint programID) { argument
483 GrProgramObj *program = GR_FIND(programID,

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