Searched refs:readSRV (Results 1 - 1 of 1) sorted by relevance
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
H A D | Renderer11.cpp | 3566 ID3D11ShaderResourceView *readSRV = NULL; local 3580 HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV); 3593 readSRV = readRenderTarget11->getShaderResourceView(); 3594 readSRV->AddRef(); 3597 if (!readTexture || !readSRV) 3600 SafeRelease(readSRV); 3690 result = mBlit->copyDepth(readSRV, readArea, readSize, drawDSV, drawArea, drawSize, 3702 result = mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize, 3708 SafeRelease(readSRV);
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