Searched refs:readSRV (Results 1 - 1 of 1) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
H A DRenderer11.cpp3566 ID3D11ShaderResourceView *readSRV = NULL; local
3580 HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV);
3593 readSRV = readRenderTarget11->getShaderResourceView();
3594 readSRV->AddRef();
3597 if (!readTexture || !readSRV)
3600 SafeRelease(readSRV);
3690 result = mBlit->copyDepth(readSRV, readArea, readSize, drawDSV, drawArea, drawSize,
3702 result = mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize,
3708 SafeRelease(readSRV);

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