H A D | tcuTexture.hpp | 422 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const; 443 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const function in class:tcu::Texture1DView 473 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const; 497 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const function in class:tcu::Texture2DView 572 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const; 594 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const function in class:tcu::Texture1D 596 return m_view.sampleOffset(sampler, s, lod, offset); 617 Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const; 645 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset) const function in class:tcu::Texture2D 647 return m_view.sampleOffset(sample 853 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) const function in class:tcu::Texture1DArray 914 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec2& offset) const function in class:tcu::Texture2DArray 967 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const function in class:tcu::Texture3DView 1013 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec3& offset) const function in class:tcu::Texture3D 1086 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, const IVec2& offset) const function in class:tcu::TextureCubeArray [all...] |