Searched refs:samplerType (Results 1 - 25 of 36) sorted by relevance

12

/external/deqp/modules/gles3/scripts/
H A Dgen-invalid-texture-funcs.py41 samplerType = self.args[0]
48 params = { "NAME": self.name, "SAMPLERTYPE": samplerType, "LOOKUP": lookup }
/external/deqp/modules/gles31/functional/
H A Des31fOpaqueTypeIndexingTests.cpp118 static TextureType getTextureType (glu::DataType samplerType) argument
120 switch (samplerType)
156 static bool isShadowSampler (glu::DataType samplerType) argument
158 return samplerType == glu::TYPE_SAMPLER_1D_SHADOW ||
159 samplerType == glu::TYPE_SAMPLER_2D_SHADOW ||
160 samplerType == glu::TYPE_SAMPLER_2D_ARRAY_SHADOW ||
161 samplerType == glu::TYPE_SAMPLER_CUBE_SHADOW;
164 static glu::DataType getSamplerOutputType (glu::DataType samplerType) argument
166 switch (samplerType)
200 static tcu::TextureFormat getSamplerTextureFormat (glu::DataType samplerType) argument
221 getSamplerCoordType(glu::DataType samplerType) argument
260 setupTexture(const glw::Functions& gl, deUint32 texture, glu::DataType samplerType, tcu::TextureFormat texFormat, const void* color) argument
332 SamplerIndexingCase(Context& context, const char* name, const char* description, glu::ShaderType shaderType, glu::DataType samplerType, IndexExprType indexExprType) argument
1214 const DataType samplerType = samplerTypes[samplerTypeNdx]; local
[all...]
H A Des31fFboTestUtil.hpp88 TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType);
H A Des31fLayoutBindingTests.cpp809 SamplerBindingRenderCase (Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum textureType);
834 glw::GLenum samplerType,
837 , m_samplerType (samplerType)
927 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); local
934 shaderUniformDecl << "layout(binding = " << m_bindings[declNdx] << ") uniform highp " << samplerType << " "
1016 glw::GLenum samplerType);
1032 glw::GLenum samplerType)
1034 , m_samplerType (samplerType)
1050 const std::string samplerType = glu::getDataTypeName(glu::getDataTypeFromGLType(m_samplerType)); local
1057 vertexUniformDecl << "layout(binding = " << m_vertexShaderBinding[declNdx] << ") uniform highp " << samplerType
829 SamplerBindingRenderCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, glw::GLenum samplerType, glw::GLenum textureType) argument
1026 SamplerBindingNegativeCase(Context& context, const char* name, const char* desc, ShaderType shaderType, TestType testType, ErrorType errorType, glw::GLenum samplerType) argument
[all...]
H A Des31fUniformLocationTests.cpp115 de::MovePtr<glu::Texture2D> createTexture (glu::DataType samplerType, float redChannelValue, int binding);
458 deUint32 getTextureFormat (glu::DataType samplerType)
462 switch (samplerType)
492 de::MovePtr<glu::Texture2D> UniformLocationCase::createTexture (glu::DataType samplerType, float redChannelValue, int binding)
498 const deUint32 format = getTextureFormat(samplerType);
H A Des31fTextureGatherTests.cpp855 static inline glu::DataType getSamplerGatherResultType (glu::DataType samplerType) argument
857 switch (samplerType)
997 static glu::FragmentSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord);
1107 glu::DataType samplerType,
1112 DE_ASSERT(glu::isDataTypeSampler(samplerType));
1121 "layout (location = 0) out mediump " + glu::getDataTypeName(getSamplerGatherResultType(samplerType)) + " o_color;\n"
1126 "uniform highp " + string(glu::getDataTypeName(samplerType)) + " u_sampler;\n"
1216 const glu::DataType samplerType = getSamplerType(textureType, textureFormat); local
1221 << genFragmentShaderSource(requireGpuShader5(gatherType), numDims, samplerType, funcCall, useNormalizedCoord, usePixCoord);
1105 genFragmentShaderSource(bool requireGpuShader5, int numTexCoordComponents, glu::DataType samplerType, const string& funcCall, bool useNormalizedCoordInput, bool usePixCoord) argument
H A Des31fTextureFormatTests.cpp186 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
323 renderParams.samplerType = getFetchSamplerType(m_texture->getRefTexture().getFormat());
H A Des31fFboTestUtil.cpp265 TextureCubeArrayShader::TextureCubeArrayShader (glu::DataType samplerType, glu::DataType outputType) argument
272 << sglr::pdec::Uniform("u_sampler0", samplerType)
292 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.cpp101 const glu::DataType samplerType = glu::getSampler2DType(texFormat); local
102 const bool isIntUint = samplerType == glu::TYPE_INT_SAMPLER_2D || samplerType == glu::TYPE_UINT_SAMPLER_2D;
158 fragSrc << "uniform " << glu::getPrecisionName(samplerPrec) << " " << glu::getDataTypeName(samplerType) << " u_sampler" << texNdx << ";\n";
/external/deqp/modules/gles3/functional/
H A Des3fFboTestUtil.hpp118 TextureCubeShader (glu::DataType samplerType, glu::DataType outputType);
140 Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType);
162 Texture3DShader (glu::DataType samplerType, glu::DataType outputType);
H A Des3fFboTestUtil.cpp422 TextureCubeShader::TextureCubeShader (glu::DataType samplerType, glu::DataType outputType) argument
429 << sglr::pdec::Uniform("u_sampler0", samplerType)
446 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
560 Texture2DArrayShader::Texture2DArrayShader (glu::DataType samplerType, glu::DataType outputType) argument
566 << sglr::pdec::Uniform("u_sampler0", samplerType)
583 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
668 Texture3DShader::Texture3DShader (glu::DataType samplerType, glu::DataType outputType) argument
674 << sglr::pdec::Uniform("u_sampler0", samplerType)
691 "uniform highp " + glu::getDataTypeName(samplerType) + " u_sampler0;\n"
H A Des3fTextureFormatTests.cpp170 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
355 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
517 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
670 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
816 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
966 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
H A Des3fTextureSwizzleTests.cpp156 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
H A Des3fTextureShadowTests.cpp339 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
623 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
905 sampleParams.samplerType = SAMPLERTYPE_SHADOW;
H A Des3fTextureFilteringTests.cpp278 refParams.samplerType = getSamplerType(texFmt);
585 sampleParams.samplerType = getSamplerType(texFmt);
842 refParams.samplerType = getSamplerType(texFmt);
1082 refParams.samplerType = getSamplerType(texFmt);
H A Des3fTextureWrapTests.cpp320 refParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
/external/chromium_org/third_party/angle/src/compiler/translator/
H A DCompiler.cpp309 for (int samplerType = EbtGuardSamplerBegin + 1;
310 samplerType < EbtGuardSamplerEnd; ++samplerType)
312 sampler.type = static_cast<TBasicType>(samplerType);
/external/deqp/framework/randomshaders/
H A DrsgExpression.cpp1393 static int countSamplers (const VariableManager& varManager, VariableType::Type samplerType) argument
1397 IsSamplerEntry::Iterator i = varManager.getBegin(IsSamplerEntry(samplerType));
1398 IsSamplerEntry::Iterator end = varManager.getEnd(IsSamplerEntry(samplerType));
1435 VariableType::Type samplerType = VariableType::TYPE_LAST; local
1442 samplerType = VariableType::TYPE_SAMPLER_2D;
1447 samplerType = VariableType::TYPE_SAMPLER_CUBE;
1457 bool hasSampler = samplerType == VariableType::TYPE_SAMPLER_2D ? (sampler2DCount > 0) : (samplerCubeCount > 0);
1462 Variable* sampler = state.getVariableManager().allocate(VariableType(samplerType, 1));
1467 m_sampler = state.getRandom().choose<const ValueEntry*>(state.getVariableManager().getBegin(IsSamplerEntry(samplerType)),
1468 state.getVariableManager().getEnd(IsSamplerEntry(samplerType)))
[all...]
/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp434 glu::DataType samplerType = glu::TYPE_LAST; local
440 case TEXTURETYPE_2D: samplerType = glu::getSampler2DType(texFmt); break;
441 case TEXTURETYPE_CUBE_MAP: samplerType = glu::getSamplerCubeType(texFmt); break;
486 op << "uniform lowp " << glu::getDataTypeName(samplerType) << " u_sampler;\n";
H A Des2fTextureFormatTests.cpp153 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
324 renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat());
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.hpp105 , samplerType (SAMPLERTYPE_FLOAT)
116 SamplerType samplerType; //!< Sampler type. member in struct:deqp::gls::TextureTestUtil::RenderParams
H A DglsTextureTestUtil.cpp387 if (params.samplerType == SAMPLERTYPE_SHADOW)
395 if (params.samplerType == SAMPLERTYPE_SHADOW)
403 if (params.samplerType == SAMPLERTYPE_SHADOW)
411 if (params.samplerType == SAMPLERTYPE_SHADOW)
419 if (params.samplerType == SAMPLERTYPE_SHADOW)
427 if (params.samplerType == SAMPLERTYPE_SHADOW)
1285 switch (params.samplerType)
1298 switch (params.samplerType)
1311 switch (params.samplerType)
1324 switch (params.samplerType)
[all...]
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgramBinary.h215 static TextureType getTextureType(GLenum samplerType, InfoLog &infoLog);
/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp230 refParams.samplerType = getSamplerType(texFmt);
544 sampleParams.samplerType = getSamplerType(texFmt);
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp221 refParams.samplerType = getSamplerType(texFmt);
558 sampleParams.samplerType = getSamplerType(texFmt);

Completed in 1024 milliseconds

12