/external/chromium_org/third_party/angle/samples/angle/multi_texture/ |
H A D | MultiTexture.cpp | 65 baseColor = texture2D(s_baseMap, v_texCoord); 66 lightColor = texture2D(s_lightMap, v_texCoord);
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/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/ |
H A D | SimpleTexture2D.cpp | 49 gl_FragColor = texture2D(s_texture, v_texCoord);
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | TextureTest.cpp | 48 gl_FragColor = texture2D(tex, texcoord);
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H A D | CompressedTextureTest.cpp | 43 gl_FragColor = texture2D(tex, texcoord);
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H A D | IncompleteTextureTest.cpp | 43 gl_FragColor = texture2D(tex, texcoord);
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H A D | MaxTextureSizeTest.cpp | 41 gl_FragColor = texture2D(tex, texcoord);
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H A D | SwizzleTest.cpp | 73 gl_FragColor = texture2D(tex, texcoord);
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H A D | UnpackAlignmentTest.cpp | 42 gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | shaders.cc | 182 float y_raw = texture2D(y_texture, y_texCoord).x; 183 float u_unsigned = texture2D(u_texture, uv_texCoord).x; 184 float v_unsigned = texture2D(v_texture, uv_texCoord).x; 199 vec4 texColor = texture2D(s_texture, 216 vec4 texColor = texture2D(s_texture, v_texCoord);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderTextureFunctionTests.cpp | 192 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } function in namespace:deqp::gles2::Functional 196 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; } 199 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; } 202 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; } 203 static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } 204 static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; } 205 static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } 207 static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; } 210 static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; } 211 static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D( [all...] |
H A D | es2fShaderDiscardTests.cpp | 176 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f) 353 case DISCARDMODE_TEXTURE: params["DISCARD"] = "if (texture2D(ut_brick, v_coords.xy*0.25+0.5).x < 0.7) discard"; break;
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H A D | es2fShaderStructTests.cpp | 1784 << " ${DST} = vec4(texture2D(s.c, ${COORDS}.xy * s.b.xy + s.b.z).rgb, s.a);" 1794 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); 1816 << " ${DST} = vec4(texture2D(s.b.a, ${COORDS}.xy * s.b.b + s.a).rgb, s.c);" 1827 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); 1844 << " ${DST} = vec4(texture2D(s[1].c, ${COORDS}.xy * s[0].b.xy + s[1].b.z).rgb, s[0].a);" 1857 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
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/external/chromium_org/third_party/angle/samples/angle/mip_map_2d/ |
H A D | MipMap2D.cpp | 51 gl_FragColor = texture2D(s_texture, v_texCoord);
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/external/chromium_org/third_party/angle/samples/angle/texture_wrap/ |
H A D | TextureWrap.cpp | 51 gl_FragColor = texture2D(s_texture, v_texCoord);
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/ |
H A D | RenderTarget11.cpp | 36 ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource); local 37 if (texture2D) 40 texture2D->GetDesc(&texDesc); 41 SafeRelease(texture2D);
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/external/chromium_org/third_party/angle/samples/angle/particle_system/ |
H A D | ParticleSystem.cpp | 71 texColor = texture2D(s_texture, gl_PointCoord);
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/external/chromium_org/third_party/angle/samples/angle/simple_instancing/ |
H A D | SimpleInstancing.cpp | 69 gl_FragColor = texture2D(s_texture, v_texCoord);
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/external/chromium_org/gpu/command_buffer/tests/ |
H A D | compressed_texture_test.cc | 175 gl_FragColor = texture2D(u_texture, v_texcoord);
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H A D | gl_depth_texture_unittest.cc | 85 gl_FragColor = texture2D(u_texture, texcoord);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderDiscardTests.cpp | 156 if (c.texture2D(0, c.coords.swizzle(0,1) * 0.25f + 0.5f).x() < 0.7f)
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H A D | es3fShaderStructTests.cpp | 1768 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); 1801 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2); 1831 c.color.xyz() = c.texture2D(TEXTURE_BRICK, c.coords.swizzle(0,1) * 0.25f + 0.5f).swizzle(0,1,2);
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H A D | es3fShaderTextureFunctionTests.cpp | 342 inline Vec4 texture2D (const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); } function in namespace:deqp::gles3::Functional 359 static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; } 364 static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; } 369 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; } 370 static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; } 371 static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; } 372 static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; } 376 static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; } 381 static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; } 382 static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture2D( [all...] |
/external/deqp/modules/glshared/ |
H A D | glsShaderRenderCase.hpp | 167 tcu::Vec4 texture2D (int unitNdx, const tcu::Vec2& coords);
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H A D | glsShaderRenderCase.cpp | 330 tcu::Vec4 ShaderEvalContext::texture2D (int unitNdx, const tcu::Vec2& texCoords) function in class:deqp::gls::ShaderEvalContext
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/external/chromium_org/content/common/gpu/media/ |
H A D | rendering_helper.cc | 325 " vec4 color = texture2D(tex, interp_tc);\n" 327 " color += texture2D(tex_external, interp_tc);\n" 336 gl_FragColor = texture2D(tex, interp_tc);
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