Searched refs:textureCube (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/
H A DSimpleTextureCubemap.cpp51 gl_FragColor = textureCube(s_texture, v_normal);
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DvalidationES3.cpp99 gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); local
100 if (textureCube)
102 textureCompressed = textureCube->isCompressed(target, level);
103 textureInternalFormat = textureCube->getInternalFormat(target, level);
104 textureLevelWidth = textureCube->getWidth(target, level);
105 textureLevelHeight = textureCube->getHeight(target, level);
107 texture = textureCube;
H A DvalidationES.cpp1180 gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); local
1181 if (textureCube)
1183 textureInternalFormat = textureCube->getInternalFormat(target, level);
1184 textureCompressed = textureCube->isCompressed(target, level);
1186 textureLevelWidth = textureCube->getWidth(target, level);
1187 textureLevelHeight = textureCube->getHeight(target, level);
1189 texture = textureCube;
H A DlibGLESv2.cpp2119 gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture); local
2120 if (!textureCube->isCubeComplete())
5133 gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); local
5134 textureCube->storage(levels, internalformat, width);
9646 gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); local
9647 textureCube->storage(levels, internalformat, width);
/external/deqp/modules/gles2/functional/
H A Des2fShaderTextureFunctionTests.cpp193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } function in namespace:deqp::gles2::Functional
197 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
200 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
208 static void evalTextureCubeLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
435 const char* baseFuncName = m_textureSpec.type == TEXTURETYPE_2D ? "texture2D" : "textureCube";
/external/deqp/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); } function in namespace:deqp::gles3::Functional
360 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
365 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
377 static void evalTextureCubeLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
438 static void evalTextureCubeGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c))*p.scale + p.bias; }

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