H A D | glsTextureTestUtil.cpp | 441 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 442 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0]) + lodBias, params.minLod, params.maxLod), 443 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1]) + lodBias, params.minLod, params.maxLod) }; 456 float s = triangleInterpolate(triS[triNdx].x(), triS[triNdx].y(), triS[triNdx].z(), triX, triY); 472 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 474 float triLod[2] = { de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[0], triT[0]) + lodBias, params.minLod, params.maxLod), 475 de::clamp(computeNonProjectedTriLod(params.lodMode, dstSize, srcSize, triS[1], triT[1]) + lodBias, params.minLod, params.maxLod) }; 488 float s = triangleInterpolate(triS[triNd 505 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 542 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 643 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 704 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 749 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 791 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 828 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 881 tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 936 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 1693 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 1796 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 1981 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2160 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2313 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2420 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2611 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2791 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 2903 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local 3021 const tcu::Vec3 triS[2] = { sq.swizzle(0, 1, 2), sq.swizzle(3, 2, 1) }; local [all...] |