/external/eigen/doc/snippets/ |
H A D | Tutorial_AdvancedInitialization_Join.cpp | 5 RowVectorXd vec2(4); 6 vec2 << 1, 4, 9, 16;; 7 std::cout << "vec2 = " << vec2 << std::endl; 10 joined << vec1, vec2; variable
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/external/chromium-trace/trace-viewer/src/base/ |
H A D | gl_matrix.js | 10 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec2.js'); 15 var tmp_vec2 = vec2.create(); 16 var tmp_vec2b = vec2.create(); 20 vec2.createFromArray = function(arr) { 23 var v = vec2.create(); 24 vec2.set(v, arr[0], arr[1]); 28 vec2.createXY = function(x, y) { 29 var v = vec2.create(); 30 vec2.set(v, x, y); 34 vec2 [all...] |
H A D | quad.js | 12 tmpVec2s[i] = vec2.create(); 20 var p00 = vec2.createXY(0, 0); 21 var p10 = vec2.createXY(1, 0); 22 var p01 = vec2.createXY(0, 1); 23 var p11 = vec2.createXY(1, 1); 25 var lerpingVecA = vec2.create(); 26 var lerpingVecB = vec2.create(); 28 vec2.scale(lerpingVecA, a, amt); 29 vec2.scale(lerpingVecB, b, 1 - amt); 30 vec2 [all...] |
H A D | bbox2_test.js | 12 var x = vec2.create(); 13 vec2.set(x, 10, 10); 20 vec2.set(x, 11, 11);
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H A D | bbox2.js | 56 this.max_ = vec2.create(); 57 this.min_ = vec2.create(); 58 vec2.set(this.max_, x, y); 59 vec2.set(this.min_, x, y); 74 this.max_ = vec2.create(); 75 this.min_ = vec2.create(); 76 vec2.set(this.max_, value[0], value[1]); 77 vec2.set(this.min_, value[0], value[1]); 109 var size = vec2.create(); 110 vec2 [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
H A D | ARB_shader_texture_lod.glsl | 5 vec2 P, float dPdx, float dPdy); 10 vec2 P, vec2 dPdx, vec2 dPdy); 12 vec3 P, vec2 dPdx, vec2 dPdy); 14 vec4 P, vec2 dPdx, vec2 dPdy); 30 vec3 P, vec2 dPdx, vec2 dPd [all...] |
H A D | ARB_shader_texture_lod.frag | 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
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/external/mesa3d/src/glsl/builtins/profiles/ |
H A D | ARB_shader_texture_lod.glsl | 5 vec2 P, float dPdx, float dPdy); 10 vec2 P, vec2 dPdx, vec2 dPdy); 12 vec3 P, vec2 dPdx, vec2 dPdy); 14 vec4 P, vec2 dPdx, vec2 dPdy); 30 vec3 P, vec2 dPdx, vec2 dPd [all...] |
H A D | ARB_shader_texture_lod.frag | 6 vec4 texture1DProjLod(sampler1D sampler, vec2 coord, float lod); 8 vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod);
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
H A D | vec2.js | 25 * @name vec2 27 var vec2 = {}; 30 * Creates a new, empty vec2 32 * @returns {vec2} a new 2D vector 34 vec2.create = function() { 42 * Creates a new vec2 initialized with values from an existing vector 44 * @param {vec2} a vector to clone 45 * @returns {vec2} a new 2D vector 47 vec2.clone = function(a) { 55 * Creates a new vec2 initialize [all...] |
/external/clang/test/Sema/ |
H A D | ext_vector_components.c | 11 float2 vec2, vec2_2; local 17 vec2.z; // expected-error {{vector component access exceeds type 'float2'}} 18 vec2.xyzw; // expected-error {{vector component access exceeds type 'float2'}} 22 vec2 = vec4.s01; // legal, shorten 23 vec2 = vec4.S01; // legal, shorten 26 f = vec2.x; // legal, shorten 32 vec2.x = f; 33 vec2.xx = vec2_2.xy; // expected-error {{vector is not assignable (contains duplicate components)}} 34 vec2.yx = vec2_2.xy;
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/external/chromium-trace/trace-viewer/src/ui/ |
H A D | rect_view.js | 44 var topLeft = vec2.fromValues(this.rect_.x, this.rect_.y); 45 var botRight = vec2.fromValues( 48 vec2.transformMat2d(topLeft, topLeft, 50 vec2.scale(topLeft, topLeft, devicePixelsPerLayoutPixel); 51 vec2.transformMat2d(botRight, botRight, 53 vec2.scale(botRight, botRight, devicePixelsPerLayoutPixel);
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H A D | quad_view_viewport_test.js | 27 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(0, 0)); 32 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(125, 62.5)); 37 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(250, 125)); 57 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(0, 0)); 62 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(137.5, 75)); 67 var tmp = vp.layoutPixelsToWorldPixels(vec2.createXY(275, 150));
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H A D | quad_view_viewport.js | 91 var res = vec2.create(); 92 return vec2.scale(res, v, this.devicePixelRatio); 96 var res = vec2.create(); 97 vec2.transformMat2d(res, v, this.transformDevicePixelsToWorld_);
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/ |
H A D | vec2-spec.js | 23 describe("vec2", function() { 29 beforeEach(function() { result = vec2.create(); }); 34 beforeEach(function() { result = vec2.clone(vecA); }); 39 beforeEach(function() { result = vec2.fromValues(1, 2); }); 44 beforeEach(function() { result = vec2.copy(out, vecA); }); 50 beforeEach(function() { result = vec2.set(out, 1, 2); }); 57 beforeEach(function() { result = vec2.add(out, vecA, vecB); }); 66 beforeEach(function() { result = vec2.add(vecA, vecA, vecB); }); 74 beforeEach(function() { result = vec2.add(vecB, vecA, vecB); }); 83 it("should have an alias called 'sub'", function() { expect(vec2 [all...] |
/external/chromium_org/content/browser/renderer_host/ |
H A D | compositing_iosurface_shader_programs_mac.cc | 38 varying vec2 texture_coord; 48 varying vec2 texture_coord; 105 varying vec2 texture_coord0; 106 varying vec2 texture_coord1; 107 varying vec2 texture_coord2; 108 varying vec2 texture_coord3; 112 vec2 texcoord_base = gl_MultiTexCoord0.xy; 113 vec2 one_texel_x = vec2(texel_scale_x_, 0.0); 128 varying vec2 texture_coord [all...] |
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_quad.c | 96 LLVMValueRef vec1, vec2; local 114 vec2 = lp_build_swizzle_aos(bld, a, swizzle2); 117 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy"); 119 return LLVMBuildSub(builder, vec2, vec1, "ddxddy"); 131 LLVMValueRef vec1, vec2; local 151 vec2 = LLVMBuildShuffleVector(builder, a, b, 154 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy"); 156 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
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/external/mesa3d/src/gallium/auxiliary/gallivm/ |
H A D | lp_bld_quad.c | 96 LLVMValueRef vec1, vec2; local 114 vec2 = lp_build_swizzle_aos(bld, a, swizzle2); 117 return LLVMBuildFSub(builder, vec2, vec1, "ddxddy"); 119 return LLVMBuildSub(builder, vec2, vec1, "ddxddy"); 131 LLVMValueRef vec1, vec2; local 151 vec2 = LLVMBuildShuffleVector(builder, a, b, 154 return LLVMBuildFSub(builder, vec2, vec1, "ddxddyddxddy"); 156 return LLVMBuildSub(builder, vec2, vec1, "ddxddyddxddy");
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/external/clang/test/PCH/ |
H A D | exprs.h | 79 extern double2 vec2, vec2b; 80 typedef typeof(vec2.x) ext_vector_element; 103 typedef typeof(__builtin_shufflevector(vec2, vec2b, 2, 1)) shuffle_expr; 107 typedef typeof(__builtin_convertvector(vec2, float2)) convert_expr;
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/external/chromium_org/cc/output/ |
H A D | shader.cc | 178 attribute TexCoordPrecision vec2 a_texCoord; 180 varying TexCoordPrecision vec2 v_texCoord; 216 attribute TexCoordPrecision vec2 a_texCoord; 218 varying TexCoordPrecision vec2 v_texCoord; 219 uniform TexCoordPrecision vec2 texScale; 220 uniform TexCoordPrecision vec2 texOffset; 287 attribute TexCoordPrecision vec2 a_texCoord; 292 varying TexCoordPrecision vec2 v_texCoord; 307 varying TexCoordPrecision vec2 v_texCoord; 310 v_texCoord = (a_position.xy + vec2(1. [all...] |
/external/chromium_org/third_party/webrtc/modules/audio_coding/neteq/ |
H A D | audio_multi_vector_unittest.cc | 79 AudioMultiVector vec2(num_channels_, initial_size); 80 EXPECT_FALSE(vec2.Empty()); 81 EXPECT_EQ(num_channels_, vec2.Channels()); 82 EXPECT_EQ(initial_size, vec2.Size()); 136 AudioMultiVector vec2(num_channels_, array_length()); 144 vec2[channel][i] = 148 // Append vec2 to the back of vec1. 149 vec1.PushBack(vec2); 162 AudioMultiVector vec2(num_channels_); 164 // Append vec1 to the back of vec2 (whic [all...] |
/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/ |
H A D | SimpleTexture2D.cpp | 33 attribute vec2 a_texCoord; 34 varying vec2 v_texCoord; 45 varying vec2 v_texCoord;
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/external/chromium_org/gpu/command_buffer/service/ |
H A D | gles2_cmd_copy_texture_chromium.cc | 58 uniform vec2 u_half_size; 60 varying TexCoordPrecision vec2 v_uv; 63 v_uv = a_position.xy * vec2(u_half_size.s, u_half_size.t) + 64 vec2(u_half_size.s, u_half_size.t); 69 uniform vec2 u_half_size; 71 varying TexCoordPrecision vec2 v_uv; 74 v_uv = a_position.xy * vec2(u_half_size.s, -u_half_size.t) + 75 vec2(u_half_size.s, u_half_size.t); 83 varying TexCoordPrecision vec2 v_uv; 90 varying TexCoordPrecision vec2 v_u [all...] |
/external/eigen/test/ |
H A D | sparse_solvers.cpp | 47 DenseVector vec2 = vec1, vec3 = vec1; local 53 VERIFY_IS_APPROX(refMat2.template triangularView<Lower>().solve(vec2), 58 VERIFY_IS_APPROX(refMat2.template triangularView<Upper>().solve(vec2), 60 VERIFY_IS_APPROX(refMat2.conjugate().template triangularView<Upper>().solve(vec2), 66 VERIFY_IS_APPROX(refMat2.conjugate().template triangularView<Upper>().solve(vec2), 72 VERIFY_IS_APPROX(refMat2.transpose().template triangularView<Upper>().solve(vec2), 77 VERIFY_IS_APPROX(refMat2.transpose().template triangularView<Lower>().solve(vec2), 99 VERIFY_IS_APPROX(refMat2.template triangularView<Lower>().solve(vec2),
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/external/libcxx/test/containers/sequences/deque/deque.modifiers/ |
H A D | push_back_exception_safety.pass.cpp | 72 std::deque<CMyClass> vec2(vec); 79 assert(vec==vec2);
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