/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/ |
H A D | vec3-spec.js | 23 describe("vec3", function() { 29 beforeEach(function() { result = vec3.create(); }); 34 beforeEach(function() { result = vec3.clone(vecA); }); 39 beforeEach(function() { result = vec3.fromValues(1, 2, 3); }); 44 beforeEach(function() { result = vec3.copy(out, vecA); }); 50 beforeEach(function() { result = vec3.set(out, 1, 2, 3); }); 57 beforeEach(function() { result = vec3.add(out, vecA, vecB); }); 66 beforeEach(function() { result = vec3.add(vecA, vecA, vecB); }); 74 beforeEach(function() { result = vec3.add(vecB, vecA, vecB); }); 83 it("should have an alias called 'sub'", function() { expect(vec3 [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
H A D | vec3.js | 25 * @name vec3 27 var vec3 = {}; 30 * Creates a new, empty vec3 32 * @returns {vec3} a new 3D vector 34 vec3.create = function() { 43 * Creates a new vec3 initialized with values from an existing vector 45 * @param {vec3} a vector to clone 46 * @returns {vec3} a new 3D vector 48 vec3.clone = function(a) { 57 * Creates a new vec3 initialize [all...] |
/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/ |
H A D | ARB_shader_texture_lod.glsl | 12 vec3 P, vec2 dPdx, vec2 dPdy); 17 vec3 P, vec3 dPdx, vec3 dPdy); 19 vec4 P, vec3 dPdx, vec3 dPdy); 22 vec3 P, vec3 dPdx, vec3 dPdy); 25 vec3 [all...] |
H A D | ARB_shader_texture_lod.frag | 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); 15 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
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/external/mesa3d/src/glsl/builtins/profiles/ |
H A D | ARB_shader_texture_lod.glsl | 12 vec3 P, vec2 dPdx, vec2 dPdy); 17 vec3 P, vec3 dPdx, vec3 dPdy); 19 vec4 P, vec3 dPdx, vec3 dPdy); 22 vec3 P, vec3 dPdx, vec3 dPdy); 25 vec3 [all...] |
H A D | ARB_shader_texture_lod.frag | 9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); 11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod); 13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod); 14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod); 15 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
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/external/eigen/test/ |
H A D | geo_orthomethods.cpp | 45 Vector3 vec3 = Vector3::Random(); local 48 mcross = mat3.colwise().cross(vec3); 49 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 50 mcross = mat3.rowwise().cross(vec3); 51 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3)); 92 Vector3 vec3 = Vector3::Random(); local 97 mcross3N = mat3N.colwise().cross(vec3); 98 VERIFY_IS_APPROX(mcross3N.col(i), mat3N.col(i).cross(vec3)); 102 mcrossN3 = matN3.rowwise().cross(vec3); 103 VERIFY_IS_APPROX(mcrossN3.row(i), matN3.row(i).cross(vec3)); [all...] |
H A D | sparse_solvers.cpp | 47 DenseVector vec2 = vec1, vec3 = vec1; local 54 m2.template triangularView<Lower>().solve(vec3)); 59 m2.template triangularView<Upper>().solve(vec3)); 61 m2.conjugate().template triangularView<Upper>().solve(vec3)); 67 mm2.conjugate().template triangularView<Upper>().solve(vec3)); 73 m2.transpose().template triangularView<Upper>().solve(vec3)); 78 m2.transpose().template triangularView<Lower>().solve(vec3)); 100 m2.template triangularView<Lower>().solve(vec3));
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/external/clang/test/CodeGen/ |
H A D | init.c | 34 typedef union vec3 { union 37 } vec3; typedef in typeref:union:vec3 38 vec3 f5(vec3 value) { 39 return (vec3) {{
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/external/chromium-trace/trace-viewer/src/base/ |
H A D | gl_matrix.js | 11 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec3.js'); 45 vec3.createXYZ = function(x, y, z) { 46 var v = vec3.create(); 47 vec3.set(v, x, y, z); 51 vec3.toString = function(a) { 52 return 'vec3(' + a[0] + ', ' + a[1] + ', ' + a[2] + ')';
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/external/chromium_org/content/browser/renderer_host/ |
H A D | compositing_iosurface_shader_programs_mac.cc | 122 const vec3 rgb_to_y = vec3(0.257, 0.504, 0.098); 123 const vec3 rgb_to_u = vec3(-0.148, -0.291, 0.439); 124 const vec3 rgb_to_v = vec3(0.439, -0.368, -0.071); 134 vec3 pixel0 = texture2DRect(texture_, texture_coord0).rgb; 135 vec3 pixel1 = texture2DRect(texture_, texture_coord1).rgb; 136 vec3 pixel2 = texture2DRect(texture_, texture_coord2).rgb; 137 vec3 pixel [all...] |
/external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/ |
H A D | SimpleTextureCubemap.cpp | 35 attribute vec3 a_normal; 36 varying vec3 v_normal; 47 varying vec3 v_normal;
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/external/clang/test/Sema/ |
H A D | ext_vector_components.c | 12 float3 vec3; local 25 vec3 = vec4.xyz; // legal, shorten
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H A D | ext_vector_casts.c | 15 float3 vec3; local 23 vec3 += vec2; // expected-error {{can't convert between vector values of different size}} 24 vec4 += vec3; // expected-error {{can't convert between vector values of different size}}
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/external/chromium_org/gpu/command_buffer/tests/ |
H A D | gl_program_unittest.cc | 33 attribute vec3 a_normal; 46 varying vec3 v_normal; 57 varying mediump vec3 v_normal; 61 gl_FragColor = vec4(v_normal/2.0+vec3(0.5), 1);
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/external/eigen/test/eigen2/ |
H A D | eigen2_sparse_solvers.cpp | 47 DenseVector vec2 = vec1, vec3 = vec1; local 54 m2.template marked<LowerTriangular>().solveTriangular(vec3)); 59 m2.template marked<LowerTriangular>().transpose().solveTriangular(vec3)); 64 m2.template marked<UpperTriangular>().solveTriangular(vec3)); 69 m2.template marked<UpperTriangular>().transpose().solveTriangular(vec3));
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H A D | eigen2_geometry.cpp | 414 Vector3 vec3 = Vector3::Random(); local 417 mcross = mat3.colwise().cross(vec3); 418 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 419 mcross = mat3.rowwise().cross(vec3); 420 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
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H A D | eigen2_geometry_with_eigen2_prefix.cpp | 416 Vector3 vec3 = Vector3::Random(); local 419 mcross = mat3.colwise().cross(vec3); 420 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 421 mcross = mat3.rowwise().cross(vec3); 422 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
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/external/chromium_org/third_party/angle/samples/angle/particle_system/ |
H A D | ParticleSystem.cpp | 39 uniform vec3 u_centerPosition; 41 attribute vec3 a_startPosition; 42 attribute vec3 a_endPosition;
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/external/chromium_org/third_party/angle/samples/angle/simple_instancing/ |
H A D | SimpleInstancing.cpp | 51 attribute vec3 a_position; 53 attribute vec3 a_instancePos;
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/external/chromium_org/third_party/angle/tests/compiler_tests/ |
H A D | ExpressionLimit_test.cpp | 400 vec3 rgb(int r, int g, int b) { 401 return vec3(float(r) / 255.0, float(g) / 255.0, float(b) / 255.0); 406 vec3 hairColor0 = rgb(151, 200, 234); 407 vec3 faceColor2 = rgb(183, 148, 133);
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/ |
H A D | gl-matrix.js | 435 * @param {vec3} out the receiving vector 438 * @returns {vec3} out 610 * @name vec3 613 var vec3 = {}; 616 * Creates a new, empty vec3 618 * @returns {vec3} a new 3D vector 620 vec3.create = function() { 629 * Creates a new vec3 initialized with values from an existing vector 631 * @param {vec3} a vector to clone 632 * @returns {vec3} [all...] |
/external/chromium_org/cc/output/ |
H A D | shader.cc | 406 uniform TexCoordPrecision vec3 edge[8]; 413 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); 465 uniform TexCoordPrecision vec3 edge[8]; 474 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); 569 uniform TexCoordPrecision vec3 edge[8]; 578 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); 1344 uniform vec3 yuv_ad [all...] |
/external/chromium-trace/trace-viewer/src/base/unittest/ |
H A D | assertions.js | 128 var message = opt_message || 'Expected ' + vec3.toString(a) + 129 ' but got ' + vec3.toString(b);
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
H A D | shaders.cc | 179 uniform vec3 yuv_adj; 185 vec3 yuv = vec3(y_raw, u_unsigned, v_unsigned) + yuv_adj; 186 vec3 rgb = cc_matrix * yuv;
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