Searched refs:vertexSource (Results 1 - 19 of 19) sorted by relevance

/external/deqp/modules/gles31/functional/
H A Des31fShaderStateQueryTests.cpp74 static const char* const vertexSource = "#version 310 es\n" local
109 glu::ShaderProgram program (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
H A Des31fFboNoAttachmentTests.cpp70 const char* const vertexSource = "#version 310 es\n" local
86 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
177 const char* const vertexSource = "#version 310 es\n" local
191 const glu::ShaderProgram program (renderCtx, glu::makeVtxFragSources(vertexSource, fragmentSource));
H A Des31fGeometryShaderTests.cpp600 std::ostringstream vertexSource; local
617 // vertexSource
619 vertexSource << "#version 310 es\n"
626 vertexSource << "void main (void)\n"
633 vertexSource << "out highp vec4 v_geom_" << i << ";\n";
635 vertexSource << "void main (void)\n"
645 vertexSource << "\tv_geom_0 = a_color;\n";
649 vertexSource << "\tv_geom_0 = a_color * 0.5;\n";
650 vertexSource << "\tv_geom_1 = a_color.zyxw * 0.5;\n";
656 vertexSource << "}\
[all...]
H A Des31fProgramUniformTests.cpp1666 const string vertexSource = generateVertexSource(basicUniforms); local
1668 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
/external/deqp/framework/opengl/
H A DgluContextInfo.cpp44 TryCompileProgram (const char* vertexSource, const char* fragmentSource) argument
45 : m_vertexSource (vertexSource)
/external/chromium_org/content/shell/renderer/test_runner/
H A DTestPlugin.cpp480 const string vertexSource(
495 m_scene.program = loadProgram(vertexSource, fragmentSource);
559 unsigned TestPlugin::loadProgram(const string& vertexSource, const string& fragmentSource) argument
561 unsigned vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
H A DTestPlugin.h125 unsigned loadProgram(const std::string& vertexSource, const std::string& fragmentSource);
/external/deqp/modules/gles2/functional/
H A Des2fReadPixelsTests.cpp79 const char* vertexSource = local
92 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
H A Des2fRasterizationTests.cpp162 tcu::StringTemplate vertexSource (s_shaderVertexTemplate);
166 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
H A Des2fUniformApiTests.cpp1753 const string vertexSource = generateVertexSource(basicUniforms); local
1755 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
/external/deqp/modules/glshared/
H A DglsLongStressCase.hpp194 std::string vertexSource; member in struct:deqp::gls::ProgramContext
206 : vertexSource (vtxShaderSource_)
H A DglsLongStressCase.cpp1223 glu::ShaderProgram prog(m_renderCtx, glu::makeVtxFragSources(mangleShaderNames(progCtx.vertexSource, ""), mangleShaderNames(progCtx.fragmentSource, "")));
1288 prog.setSources(mangleShaderNames(programContext.vertexSource, programResources.shaderNameManglingSuffix),
/external/deqp/modules/gles3/functional/
H A Des3fReadPixelsTests.cpp101 const char* vertexSource = local
136 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource.str()));
H A Des3fRasterizationTests.cpp197 tcu::StringTemplate vertexSource (s_shaderVertexTemplate);
203 m_shader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource.specialize(params)) << glu::FragmentSource(fragmentSource.specialize(params)));
H A Des3fUniformApiTests.cpp2163 const string vertexSource = generateVertexSource(basicUniforms); local
2165 const ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexSource, fragmentSource));
/external/deqp/modules/egl/
H A DteglGLES2SharingTests.cpp67 Program (const char* vertexSource, const char* fragmentSource) argument
85 const char* source = ndx ? fragmentSource : vertexSource;
H A DteglImageFormatTests.cpp66 Program (const char* vertexSource, const char* fragmentSource) argument
84 const char* source = ndx ? fragmentSource : vertexSource;
/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp227 const char* const vertexSource = "attribute highp vec4 a_pos;\n" local
257 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));
/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp230 const char* const vertexSource = "#version 300 es\n" local
265 const glu::ShaderProgram patternProgram (m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexSource) << glu::FragmentSource(fragmentSource));

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