/external/valgrind/ |
H A D | runtests-arm.sh | 16 $dir/runtest.sh vg-v6intThumb
|
H A D | runtests-arm64.sh | 16 $dir/runtest.sh vg-integer 17 $dir/runtest.sh vg-fp_and_simd
|
/external/valgrind/main/ |
H A D | Android.test.mk | 4 LOCAL_MODULE := vg-$(test)
|
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/ |
H A D | api_transform.c | 37 struct matrix *mat = vg_state_matrix(&ctx->state.vg); 54 mat = vg_state_matrix(&ctx->state.vg); 57 if (ctx->state.vg.matrix_mode != VG_MATRIX_IMAGE_USER_TO_SURFACE) { 76 mat = vg_state_matrix(&ctx->state.vg); 93 dst = vg_state_matrix(&ctx->state.vg); 95 if (ctx->state.vg.matrix_mode != VG_MATRIX_IMAGE_USER_TO_SURFACE) { 106 struct matrix *dst = vg_state_matrix(&ctx->state.vg); 113 struct matrix *dst = vg_state_matrix(&ctx->state.vg); 120 struct matrix *dst = vg_state_matrix(&ctx->state.vg); 127 struct matrix *dst = vg_state_matrix(&ctx->state.vg); [all...] |
H A D | api_paint.c | 70 ctx->state.vg.fill_paint = handle_to_paint(paint); 73 ctx->state.vg.stroke_paint = handle_to_paint(paint); 90 paint = paint_to_handle(ctx->state.vg.fill_paint); 92 paint = paint_to_handle(ctx->state.vg.stroke_paint); 118 if (ctx->state.vg.fill_paint == p || 119 ctx->state.vg.stroke_paint == p)
|
H A D | api_masks.c | 86 ctx->state.vg.clear_color[0], 87 ctx->state.vg.clear_color[1], 88 ctx->state.vg.clear_color[2], 89 ctx->state.vg.clear_color[3]); 93 if (!ctx->state.vg.scissoring && 96 clear_color.f[0] = ctx->state.vg.clear_color[0]; 97 clear_color.f[1] = ctx->state.vg.clear_color[1]; 98 clear_color.f[2] = ctx->state.vg.clear_color[2]; 99 clear_color.f[3] = ctx->state.vg.clear_color[3]; 104 renderer_clear(ctx->renderer, x, y, width, height, ctx->state.vg [all...] |
H A D | shader.c | 106 const struct vg_state *state = &shader->context->state.vg; 135 switch (ctx->state.vg.blend_mode) { 147 advanced_blending = !paint_is_opaque(ctx->state.vg.fill_paint) || 148 !paint_is_opaque(ctx->state.vg.stroke_paint); 239 VGBlendMode blend_mode = ctx->state.vg.blend_mode;
|
H A D | vg_context.c | 103 vg_init_state(&ctx->state.vg); 109 ctx->state.vg.stroke_paint = ctx->default_paint; 110 ctx->state.vg.fill_paint = ctx->default_paint; 415 ctx->draw_buffer, &ctx->state.vg); 419 shader_set_masking(ctx->shader, ctx->state.vg.masking); 420 shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode); 421 shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
|
/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | api_transform.c | 37 struct matrix *mat = vg_state_matrix(&ctx->state.vg); 54 mat = vg_state_matrix(&ctx->state.vg); 57 if (ctx->state.vg.matrix_mode != VG_MATRIX_IMAGE_USER_TO_SURFACE) { 76 mat = vg_state_matrix(&ctx->state.vg); 93 dst = vg_state_matrix(&ctx->state.vg); 95 if (ctx->state.vg.matrix_mode != VG_MATRIX_IMAGE_USER_TO_SURFACE) { 106 struct matrix *dst = vg_state_matrix(&ctx->state.vg); 113 struct matrix *dst = vg_state_matrix(&ctx->state.vg); 120 struct matrix *dst = vg_state_matrix(&ctx->state.vg); 127 struct matrix *dst = vg_state_matrix(&ctx->state.vg); [all...] |
H A D | api_paint.c | 70 ctx->state.vg.fill_paint = handle_to_paint(paint); 73 ctx->state.vg.stroke_paint = handle_to_paint(paint); 90 paint = paint_to_handle(ctx->state.vg.fill_paint); 92 paint = paint_to_handle(ctx->state.vg.stroke_paint); 118 if (ctx->state.vg.fill_paint == p || 119 ctx->state.vg.stroke_paint == p)
|
H A D | api_masks.c | 86 ctx->state.vg.clear_color[0], 87 ctx->state.vg.clear_color[1], 88 ctx->state.vg.clear_color[2], 89 ctx->state.vg.clear_color[3]); 93 if (!ctx->state.vg.scissoring && 96 clear_color.f[0] = ctx->state.vg.clear_color[0]; 97 clear_color.f[1] = ctx->state.vg.clear_color[1]; 98 clear_color.f[2] = ctx->state.vg.clear_color[2]; 99 clear_color.f[3] = ctx->state.vg.clear_color[3]; 104 renderer_clear(ctx->renderer, x, y, width, height, ctx->state.vg [all...] |
H A D | shader.c | 106 const struct vg_state *state = &shader->context->state.vg; 135 switch (ctx->state.vg.blend_mode) { 147 advanced_blending = !paint_is_opaque(ctx->state.vg.fill_paint) || 148 !paint_is_opaque(ctx->state.vg.stroke_paint); 239 VGBlendMode blend_mode = ctx->state.vg.blend_mode;
|
H A D | vg_context.c | 103 vg_init_state(&ctx->state.vg); 109 ctx->state.vg.stroke_paint = ctx->default_paint; 110 ctx->state.vg.fill_paint = ctx->default_paint; 415 ctx->draw_buffer, &ctx->state.vg); 419 shader_set_masking(ctx->shader, ctx->state.vg.masking); 420 shader_set_image_mode(ctx->shader, ctx->state.vg.image_mode); 421 shader_set_color_transform(ctx->shader, ctx->state.vg.color_transform);
|
/external/deqp/modules/egl/ |
H A D | teglVGRenderUtil.hpp | 34 namespace vg namespace in namespace:deqp::egl 40 } // vg
|
H A D | teglVGRenderUtil.cpp | 36 namespace vg namespace in namespace:deqp::egl 72 } // vg
|
/external/valgrind/main/drd/tests/ |
H A D | verify-xml-output | 19 ../../vg-in-place --tool=drd --xml=yes --xml-file="$b-%q{USER}.xml" --xml-user-comment="<runBy>$(basename $0)</runBy>" --child-silent-after-fork=yes --gen-suppressions=all $vgopts ./$prog $args
|
/external/chromium_org/third_party/skia/src/opts/ |
H A D | SkColor_opts_neon.h | 40 uint8x8_t vr, vg, vb; local 43 vg = vmovn_u16(vshrq_n_u16(vshlq_n_u16(vsrc, SK_R16_BITS), SK_R16_BITS + SK_B16_BITS)); 48 ret.val[NEON_G] = vshl_n_u8(vg, 8 - SK_G16_BITS) | vshr_n_u8(vg, 2 * SK_G16_BITS - 8);
|
/external/skia/src/opts/ |
H A D | SkColor_opts_neon.h | 40 uint8x8_t vr, vg, vb; local 43 vg = vmovn_u16(vshrq_n_u16(vshlq_n_u16(vsrc, SK_R16_BITS), SK_R16_BITS + SK_B16_BITS)); 48 ret.val[NEON_G] = vshl_n_u8(vg, 8 - SK_G16_BITS) | vshr_n_u8(vg, 2 * SK_G16_BITS - 8);
|
/external/valgrind/main/coregrind/m_sigframe/ |
H A D | sigframe-x86-linux.c | 129 struct vg_sigframe vg; member in struct:sigframe 150 struct vg_sigframe vg; member in struct:rt_sigframe 486 esp, offsetof(struct sigframe, vg) ); 510 esp, offsetof(struct sigframe, vg) ); 512 build_vg_sigframe(&frame->vg, tst, flags, sigNo); 543 esp, offsetof(struct rt_sigframe, vg) ); 573 esp, offsetof(struct rt_sigframe, vg) ); 575 build_vg_sigframe(&frame->vg, tst, flags, sigNo); 679 if (restore_vg_sigframe(tst, &frame->vg, sigNo)) 689 if (restore_vg_sigframe(tst, &frame->vg, sigN [all...] |
H A D | sigframe-amd64-linux.c | 126 struct vg_sigframe vg; member in struct:rt_sigframe 463 rsp, offsetof(struct rt_sigframe, vg) ); 489 rsp, offsetof(struct rt_sigframe, vg) ); 491 build_vg_sigframe(&frame->vg, tst, mask, flags, sigNo); 611 if (restore_vg_sigframe(tst, &frame->vg, sigNo))
|
H A D | sigframe-s390x-linux.c | 127 struct vg_sigframe vg; member in struct:sigframe 137 struct vg_sigframe vg; member in struct:rt_sigframe 348 sp, offsetof(struct sigframe, vg) ); 377 sp, offsetof(struct sigframe, vg) ); 379 build_vg_sigframe(&frame->vg, tst, flags, siginfo->si_signo); 408 sp, offsetof(struct rt_sigframe, vg) ); 441 sp, offsetof(struct rt_sigframe, vg) ); 443 build_vg_sigframe(&frame->vg, tst, flags, sigNo); 517 if (restore_vg_sigframe(tst, &frame->vg, sigNo)) 527 if (restore_vg_sigframe(tst, &frame->vg, sigN [all...] |
/external/pdfium/core/src/fxcodec/fx_libopenjpeg/libopenjpeg20/ |
H A D | mct.c | 163 __m128 vr, vg, vb; local 169 vg = _mm_sub_ps(_mm_sub_ps(vy, _mm_mul_ps(vu, vgu)), _mm_mul_ps(vv, vgv)); 172 _mm_store_ps(c1, vg); 182 vg = _mm_sub_ps(_mm_sub_ps(vy, _mm_mul_ps(vu, vgu)), _mm_mul_ps(vv, vgv)); 185 _mm_store_ps(c1, vg);
|
/external/robolectric/src/test/java/com/xtremelabs/robolectric/res/ |
H A D | ResourceLoaderTest.java | 48 ViewGroup vg = new FrameLayout(Robolectric.application); 49 resourceLoader.inflateView(Robolectric.application, R.layout.text_views, vg);
|
/external/valgrind/main/perf/ |
H A D | vg_perf | 66 --vg=<dir> top-level directory containing Valgrind to measure 67 [Valgrind in the current directory, i.e. --vg=.] 77 with --vg. (This is not checked.) 154 } elsif ($arg =~ /^--vg=(.+)$/) { 173 # If no --vg options were specified, use the current tree.
|
H A D | vg_perf.in | 66 --vg=<dir> top-level directory containing Valgrind to measure 67 [Valgrind in the current directory, i.e. --vg=.] 77 with --vg. (This is not checked.) 154 } elsif ($arg =~ /^--vg=(.+)$/) { 173 # If no --vg options were specified, use the current tree.
|