Searched refs:w01 (Results 1 - 3 of 3) sorted by relevance

/external/deqp/framework/randomshaders/
H A DrsgProgramExecutor.cpp113 float w01 = (1.0f-x)*y; local
116 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11;
/external/deqp/framework/common/
H A DtcuCompressedTexture.cpp2327 const deUint32 w01 = fX - w11;
2338 dst[texelY*blockWidth + texelX].w[texelWeightNdx] = (p00*w00 + p01*w01 + p10*w10 + p11*w11 + 8) >> 4;
/external/deqp/modules/glshared/
H A DglsTextureTestUtil.cpp163 float w01 = (1.0f-x)*y; local
166 return quad.x()*w00 + quad.y()*w10 + quad.z()*w01 + quad.w()*w11;

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