Searched refs:casterVertexCount (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp108 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) {
110 int outerVertexCount = casterVertexCount * 2 + MAX_EXTRA_CORNER_VERTEX_NUMBER +
112 int innerVertexCount = casterVertexCount + MAX_EXTRA_EDGE_VERTEX_NUMBER;
179 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d,
187 casterVertexCount - 1 , 0);
196 casterVertexCount, isCasterOpaque);
205 for (int i = 0; i < casterVertexCount; i++) {
209 (i + 1) % casterVertexCount);
262 const Vector3& innerNext = casterVertices[(i + 1) % casterVertexCount];
107 computeBufferSize(int* totalVertexCount, int* totalIndexCount, int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) argument
178 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
H A DShadowTessellator.h70 const Vector3* casterPolygon, int casterVertexCount,
75 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
H A DShadowTessellator.cpp33 const Vector3* casterPolygon, int casterVertexCount,
59 casterVertexCount, centroid3d, heightFactor, geomFactor,
64 const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid,
108 casterPolygon, casterVertexCount, casterCentroid, shadowVertexBuffer);
32 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
63 tessellateSpotShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& casterCentroid, const mat4& receiverTransform, const Vector3& lightCenter, int lightRadius, const Rect& casterBounds, const Rect& localClip, VertexBuffer& shadowVertexBuffer) argument
H A DTessellationCache.cpp230 const int casterVertexCount = casterVertices2d.size(); local
231 Vector3 casterPolygon[casterVertexCount];
234 for (int i = 0; i < casterVertexCount; i++) {
245 casterVertexCount);
252 for (int i = 0; i < casterVertexCount; i++) {
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,

Completed in 61 milliseconds