Searched refs:centroid3d (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.h | 35 int polyLength, const Vector3& centroid3d, float heightFactor,
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H A D | AmbientShadow.cpp | 143 * @param centroid3d The centroid of the shadow caster. 179 const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, 188 Vector2 currentSpike = {casterVertices[0].x - centroid3d.x, 189 casterVertices[0].y - centroid3d.y}; 273 innerNext, centroid3d); 309 getTransformedAlphaFromFactoredZ(centroid3d.z * heightFactor); 311 AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid3d.x, 312 centroid3d.y, centroidOpacity); 178 createAmbientShadow(bool isCasterOpaque, const Vector3* casterVertices, int casterVertexCount, const Vector3& centroid3d, float heightFactor, float geomFactor, VertexBuffer& shadowVertexBuffer) argument
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H A D | ShadowTessellator.h | 71 const Vector3& centroid3d, const Rect& casterBounds,
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H A D | ShadowTessellator.cpp | 34 const Vector3& centroid3d, const Rect& casterBounds, 59 casterVertexCount, centroid3d, heightFactor, geomFactor, 32 tessellateAmbientShadow(bool isCasterOpaque, const Vector3* casterPolygon, int casterVertexCount, const Vector3& centroid3d, const Rect& casterBounds, const Rect& localClip, float maxZ, VertexBuffer& shadowVertexBuffer) argument
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H A D | TessellationCache.cpp | 246 Vector3 centroid3d = {centroid.x, centroid.y, 0}; local 247 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ); 255 centroid3d.z += casterLift; 266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d, 270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
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