Searched refs:movement (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/views/
H A DTaskStackViewFilterAlgorithm.java102 int movement = 0;
121 // Use the movement of the new views to calculate the duration of the animation
122 movement = Math.max(movement,
144 int movement = 0;
164 // Use the movement of the visible views to calculate the duration of the animation
165 movement = Math.max(movement, Math.abs(toTransform.translationY -
/frameworks/native/libs/input/
H A DVelocityTracker.cpp270 // Clear all pointers on down before adding the new movement.
274 // Start a new movement trace for a pointer that just went down.
287 // pointer movement. We also want to preserve the last known velocity of the pointers.
293 // before adding the movement.
382 Movement& movement = mMovements[mIndex]; local
383 movement.eventTime = eventTime;
384 movement.idBits = idBits;
387 movement.positions[i] = positions[i];
561 // Iterate over movement samples in reverse time order and collect samples.
570 const Movement& movement
838 Movement& movement = mMovements[mIndex]; local
893 const Movement& movement = mMovements[index]; local
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/widget/
H A DGridLayoutManager.java2327 final int movement = getMovement(direction);
2328 if (movement != PREV_ITEM && movement != NEXT_ITEM) {
2344 int index = movement == NEXT_ITEM ? i : count - 1 - i;
2353 (movement == NEXT_ITEM && position > focusedPos)
2354 || (movement == PREV_ITEM && position < focusedPos)) {
2406 int movement = getMovement(direction);
2410 if (movement == NEXT_ITEM) {
2420 } else if (movement == PREV_ITEM){
2436 if (movement
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/frameworks/base/core/java/android/inputmethodservice/
H A DInputMethodService.java1795 * addition, in fullscreen mode only, it will consume DPAD movement
1827 * in fullscreen mode, where it will consume DPAD movement
1843 * addition, in fullscreen mode only, it will consume DPAD movement
1925 MovementMethod movement = eet.getMovementMethod();
1927 if (movement != null && layout != null) {
1928 // We want our own movement method to handle the key, so the
1931 if (movement.onKeyDown(eet,
1937 if (movement.onKeyUp(eet,
1942 if (movement.onKeyOther(eet, (Spannable)eet.getText(), event)) {
1946 if (movement
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/frameworks/base/core/java/android/view/
H A DViewRootImpl.java4123 // It has been too long since the last movement,
4160 // Generate DPAD events based on the trackball movement.
4167 int movement = 0;
4170 movement = mX.generate();
4171 if (movement != 0) {
4172 keycode = movement > 0 ? KeyEvent.KEYCODE_DPAD_RIGHT
4178 movement = mY.generate();
4179 if (movement != 0) {
4180 keycode = movement > 0 ? KeyEvent.KEYCODE_DPAD_DOWN
4188 if (movement <
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/frameworks/base/core/java/android/widget/
H A DTextView.java304 // that if a user is holding down a movement key to traverse text, we shouldn't also traverse
305 // the view hierarchy. On the other hand, if the user is using the movement key to traverse views
306 // (i.e. the first movement was to traverse out of this view, or this view was traversed into by
307 // the user holding the movement key down) then we shouldn't prevent the focus from changing.
1317 * However, TextViews that have input or movement methods *are*
1495 * Subclasses override this to specify a default movement method.
1628 * Be warned that if you want a TextView with a key listener or movement
1630 * key listener or movement method to be focusable, you must call
1678 * @return the movement method being used for this TextView.
1686 * Sets the movement metho
1696 setMovementMethod(MovementMethod movement) argument
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