Searched refs:uv (Results 1 - 7 of 7) sorted by relevance
/frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/ |
H A D | sample.rs | 36 float2 uv; 37 uv.x = (float)x / destX; 38 uv.y = (float)y / destY; 40 out->xyz = convert_uchar3(rsSample(sourceAlloc, allocSampler, uv * 2.0f).xyz * 255.0f);
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/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
H A D | KeyguardMultiUserSelectorView.java | 80 KeyguardMultiUserAvatar uv = createAndAddUser(user); 82 mActiveUserAvatar = uv; 84 uv.setActive(false, false, null); 116 KeyguardMultiUserAvatar uv = KeyguardMultiUserAvatar.fromXml( 118 mUsersGrid.addView(uv); 119 return uv;
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/frameworks/rs/driver/runtime/ |
H A D | rs_sample.c | 424 float uv, uint32_t lod) { 429 float pixelUV = uv * (float)(sourceW); 456 float uv, uint32_t lod) { 459 int32_t iPixel = (int32_t)(uv * (float)(sourceW)); 470 float2 uv, uint32_t lod) { 477 float pixelU = uv.x * sourceW; 478 float pixelV = uv.y * sourceH; 518 float2 uv, uint32_t lod) { 525 int2 iPixel = convert_int2(uv * dimF); 534 rsSample(rs_allocation a, rs_sampler s, float uv, floa argument 421 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument 453 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument 466 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument 514 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument 586 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) argument 633 rsSample(rs_allocation a, rs_sampler s, float2 uv) argument [all...] |
/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv"); 90 const float uv[] = { local 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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H A D | Composers.cpp | 37 mUVAttribLoc = glGetAttribLocation(mBlitPgm, "uv"); 70 const float uv[] = { local 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 213 const float uv[] = { local 221 err = beforeDraw(texName, texMatrix, pos, uv, invert);
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicYuvToRGB.cpp | 100 extern "C" void rsdIntrinsicYuv_K(void *dst, const uchar *Y, const uchar *uv, uint32_t xstart, size_t xend); 101 extern "C" void rsdIntrinsicYuvR_K(void *dst, const uchar *Y, const uchar *uv, uint32_t xstart, size_t xend); 147 // Legacy yuv support didn't fill in uv
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