Searched refs:vec3 (Results 1 - 9 of 9) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
H A D | shader2v.glsl | 6 varying vec3 varWorldPos; 7 varying vec3 varWorldNormal; 17 vec3 worldNorm = model3 * ATTRIB_normal;
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/frameworks/native/services/surfaceflinger/ |
H A D | Transform.h | 26 #include <ui/vec3.h> 68 const vec3& operator [] (size_t i) const; // returns column i 92 vec3 v[3]; 93 inline const vec3& operator [] (int i) const { return v[i]; } 94 inline vec3& operator [] (int i) { return v[i]; } 101 vec3 transform(const vec3& v) const;
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H A D | Transform.cpp | 86 const vec3& Transform::operator [] (size_t i) const { 105 vec3& v(mMatrix[i]); 184 vec3 Transform::transform(const vec3& v) const { 185 vec3 r;
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/frameworks/native/services/surfaceflinger/Effects/ |
H A D | Daltonizer.cpp | 81 const vec3& lms_r(rgb2lms[0].rgb); 83 const vec3& lms_b(rgb2lms[2].rgb); 85 const vec3 lms_w((rgb2lms * vec4(1)).rgb); 90 const vec3 p0 = cross(lms_w, lms_b); // protanopia/deuteranopia 91 const vec3 p1 = cross(lms_w, lms_r); // tritanopia
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/frameworks/native/libs/ui/tests/ |
H A D | vec_test.cpp | 34 vec3& v3(v4.xyz); 37 EXPECT_EQ(sizeof(vec3), sizeof(float)*3); 73 vec4 v5(vec3(v2.xy, 42), 24); 106 v0.xyz = vec3(1,2,3); 239 vec3 east(1, 0, 0); 240 vec3 north(0, 1, 0); 241 vec3 up( cross(east, north) ); 242 EXPECT_EQ(up, vec3(0,0,1)); 247 vec3 v0(1,2,3); 248 vec3 v [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | GLES20RenderEngine.cpp | 108 m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m; 111 m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m; 114 m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m;
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/frameworks/native/include/ui/ |
H A D | vec3.h | 108 typedef tvec3<float> vec3; typedef in namespace:android
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H A D | vec4.h | 23 #include <ui/vec3.h>
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
H A D | vlc_encode.cpp | 2544 Int vec1, vec2, vec3; local 2574 vec3 = 3 ; 2586 vec3 = 3 ; 2598 vec3 = 3 ; 2610 vec3 = 2 ; 2622 vec3 = 2 ; 2705 p3x = motdata[yin3*nMBPerRow+xin3][vec3].x; 2706 p3y = motdata[yin3*nMBPerRow+xin3][vec3].y; 2707 //p3x = motxdata[xin3*2+ (vec3&0x1) + (yin3*2+(vec3>> [all...] |
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