Searched refs:pVertexSource (Results 1 - 2 of 2) sorted by relevance

/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
H A DRenderer.cpp64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);

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