Searched refs:Depth (Results 1 - 25 of 30) sorted by relevance

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/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/mingw/include/
H A Davrfsdk.h17 ULONG Depth; member in struct:_AVRF_BACKTRACE_INFORMATION
H A Dd3d10_1.h609 FLOAT Depth,
1006 #define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
1183 static FORCEINLINE void ID3D10Device1_ClearDepthStencilView(ID3D10Device1* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
1184 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
H A Dd3d10.idl588 UINT Depth;
1366 [in] FLOAT Depth,
H A Dd3d11.idl932 UINT Depth;
1465 [in] FLOAT Depth,
H A Dd3d8types.h1210 UINT Depth; member in struct:_D3DVOLUME_DESC
H A Dd3d9types.h1517 UINT Depth; member in struct:_D3DVOLUME_DESC
H A Dd3dx9tex.h76 UINT Depth; member in struct:_D3DXIMAGE_INFO
H A Dd3d10.h905 UINT Depth; member in struct:D3D10_TEXTURE3D_DESC
4558 FLOAT Depth,
5052 FLOAT Depth,
5434 #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
5607 static FORCEINLINE void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
5608 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
6123 FLOAT Depth,
H A Dd3d11.h929 UINT Depth; member in struct:D3D11_TEXTURE3D_DESC
4962 FLOAT Depth,
5569 FLOAT Depth,
5980 #define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
6205 static FORCEINLINE void ID3D11DeviceContext_ClearDepthStencilView(ID3D11DeviceContext* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
6206 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
6854 FLOAT Depth,
H A Dd3d9.h1253 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE;
1630 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE;
H A Dd3d8.h851 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
H A Davrfsdk.h17 ULONG Depth; member in struct:_AVRF_BACKTRACE_INFORMATION
H A Dd3d10_1.h609 FLOAT Depth,
1006 #define ID3D10Device1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
1183 static FORCEINLINE void ID3D10Device1_ClearDepthStencilView(ID3D10Device1* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
1184 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
H A Dd3d10.idl588 UINT Depth;
1366 [in] FLOAT Depth,
H A Dd3d11.idl932 UINT Depth;
1465 [in] FLOAT Depth,
H A Dd3d8types.h1210 UINT Depth; member in struct:_D3DVOLUME_DESC
H A Dd3d9types.h1517 UINT Depth; member in struct:_D3DVOLUME_DESC
H A Dd3dx9tex.h76 UINT Depth; member in struct:_D3DXIMAGE_INFO
H A Dd3d10.h905 UINT Depth; member in struct:D3D10_TEXTURE3D_DESC
4558 FLOAT Depth,
5052 FLOAT Depth,
5434 #define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
5607 static FORCEINLINE void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
5608 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
6123 FLOAT Depth,
H A Dd3d11.h929 UINT Depth; member in struct:D3D11_TEXTURE3D_DESC
4962 FLOAT Depth,
5569 FLOAT Depth,
5980 #define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
6205 static FORCEINLINE void ID3D11DeviceContext_ClearDepthStencilView(ID3D11DeviceContext* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
6206 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
6854 FLOAT Depth,
H A Dd3d9.h1253 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE;
1630 STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE;
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/X11/
H A DXlib.h252 * Depth structure; contains information for each possible depth.
258 } Depth; typedef in typeref:struct:__anon1550
275 Depth *depths; /* list of allowable depths on the screen */
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/X11/
H A DXlib.h252 * Depth structure; contains information for each possible depth.
258 } Depth; typedef in typeref:struct:__anon3286
275 Depth *depths; /* list of allowable depths on the screen */
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/mingw/include/ddk/
H A Dwdm.h475 ULONGLONG Depth:16; member in struct:__anon5743
484 ULONGLONG Depth:16; member in struct:__anon5744
492 ULONGLONG Depth:16; member in struct:__anon5745
504 USHORT Depth; member in struct:_SLIST_HEADER32::__anon5746
521 USHORT Depth; member in struct:_SLIST_HEADER::__anon5747
1791 USHORT Depth; \
13266 #define ExQueryDepthSList(listhead) (listhead)->s.Depth
13268 #define ExQueryDepthSList(listhead) (listhead)->Depth
13354 if (ExQueryDepthSList(&Lookaside->L.u.ListHead) >= Lookaside->L.Depth) {
13361 if (ExQueryDepthSList(&Lookaside->L.ListHead) >= Lookaside->L.Depth) {
[all...]
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ddk/
H A Dwdm.h475 ULONGLONG Depth:16; member in struct:__anon8391
484 ULONGLONG Depth:16; member in struct:__anon8392
492 ULONGLONG Depth:16; member in struct:__anon8393
504 USHORT Depth; member in struct:_SLIST_HEADER32::__anon8394
521 USHORT Depth; member in struct:_SLIST_HEADER::__anon8395
1791 USHORT Depth; \
13266 #define ExQueryDepthSList(listhead) (listhead)->s.Depth
13268 #define ExQueryDepthSList(listhead) (listhead)->Depth
13354 if (ExQueryDepthSList(&Lookaside->L.u.ListHead) >= Lookaside->L.Depth) {
13361 if (ExQueryDepthSList(&Lookaside->L.ListHead) >= Lookaside->L.Depth) {
[all...]

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