Searched refs:attrib (Results 1 - 18 of 18) sorted by relevance
/sdk/emulator/opengl/host/libs/Translator/EGL/ |
H A D | EglSurface.cpp | 30 bool EglSurface::setAttrib(EGLint attrib,EGLint val) { argument 31 switch(attrib) {
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H A D | EglPbufferSurface.cpp | 18 bool EglPbufferSurface::setAttrib(EGLint attrib,EGLint val) { argument 19 switch(attrib) { 48 bool EglPbufferSurface::getAttrib(EGLint attrib,EGLint* val) { argument 49 switch(attrib) {
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H A D | EglValidate.cpp | 19 bool EglValidate::confAttrib(EGLint attrib) { argument 20 switch(attrib) { 55 bool EglValidate::noAttribs(const EGLint* attrib) { argument 56 return !attrib || attrib[0] == EGL_NONE ;
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H A D | EglValidate.h | 23 static bool confAttrib(EGLint attrib); 24 static bool noAttribs(const EGLint* attrib);
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H A D | EglPbufferSurface.h | 33 bool setAttrib(EGLint attrib,EGLint val); 34 bool getAttrib(EGLint attrib,EGLint* val);
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H A D | EglPixmapSurface.cpp | 40 bool EglPixmapSurface::getAttrib(EGLint attrib,EGLint* val) { argument 41 switch(attrib) {
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H A D | EglWindowSurface.cpp | 41 bool EglWindowSurface::getAttrib(EGLint attrib,EGLint* val) { argument 42 switch(attrib) {
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H A D | EglPixmapSurface.h | 30 bool getAttrib(EGLint attrib,EGLint* val);
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H A D | EglWindowSurface.h | 30 bool getAttrib(EGLint attrib,EGLint* val);
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H A D | MacNative.h | 37 void getPixelFormatAttrib(void* pixelFormat,int attrib,int* val);
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H A D | EglContext.cpp | 71 bool EglContext::getAttrib(EGLint attrib,EGLint* value) { argument 72 switch(attrib) {
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H A D | EglSurface.h | 40 virtual bool setAttrib(EGLint attrib,EGLint val); 41 virtual bool getAttrib(EGLint attrib,EGLint* val) = 0;
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H A D | EglContext.h | 44 bool getAttrib(EGLint attrib,EGLint* value);
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H A D | MacNative.m | 106 void getPixelFormatAttrib(void* pixelFormat,int attrib,int* val){ 108 [frmt getValues:val forAttribute:attrib forVirtualScreen:0];
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H A D | EglConfig.h | 28 bool getConfAttrib(EGLint attrib,EGLint* val) const;
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H A D | EglConfig.cpp | 150 bool EglConfig::getConfAttrib(EGLint attrib,EGLint* val) const { argument 151 switch(attrib) {
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/sdk/emulator/opengl/tests/ut_renderer/ |
H A D | RendererSurface.cpp | 30 EGLint attrib[MAX_ATTRIB]; local 33 attrib[pos++] = EGL_SURFACE_TYPE; attrib[pos++] = EGL_WINDOW_BIT; 34 if (config & CONFIG_DEPTH) {attrib[pos++] = EGL_DEPTH_SIZE; attrib[pos++] = 1;} 35 attrib[pos++] = EGL_NONE; 37 if (!eglChooseConfig(eglDisplay, attrib, &eglConfig, 1, &nConfigs)) {
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/sdk/emulator/opengl/ |
H A D | common.mk | 225 # <src-dir> is the source directory where to find <basename>.attrib, etc.. 241 $$(GEN): $$(EMUGL_EMUGEN) $$(_emugl_src).attrib $$(_emugl_src).in $$(_emugl_src).types
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