Searched refs:setActiveTexture (Results 1 - 10 of 10) sorted by relevance

/sdk/emulator/opengl/tests/ut_renderer/
H A DRendererContext.cpp44 void RendererContext::setActiveTexture(GLenum texture) function in class:RendererContext
H A DRendererContext.h46 void setActiveTexture(GLenum texture);
H A DRenderingThread.cpp100 m_tls->m_currentContext->setActiveTexture(texture);
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
H A DGLEScmContext.h36 void setActiveTexture(GLenum tex);
H A DGLEScmContext.cpp51 void GLEScmContext::setActiveTexture(GLenum tex) { function in class:GLEScmContext
H A DGLEScmImp.cpp268 ctx->setActiveTexture(texture);
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
H A DGLEScontext.h124 virtual void setActiveTexture(GLenum tex);
/sdk/emulator/opengl/shared/OpenglCodecCommon/
H A DGLClientState.h91 void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; function in class:GLClientState
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
H A DGLEScontext.cpp177 void GLEScontext::setActiveTexture(GLenum tex) { function in class:GLEScontext
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
H A DGLESv2Imp.cpp146 ctx->setActiveTexture(texture);

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