Searched refs:FLOAT_32 (Results 1 - 9 of 9) sorted by relevance
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
H A D | ShaderParam.java | 77 if (subElem.getDataType() == Element.DataType.FLOAT_32) { 90 if (subElem.getDataType() == Element.DataType.FLOAT_32) {
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/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
H A D | UT_element.java | 101 _RS_ASSERT("simpleElem.getDataType() == FLOAT_32", 102 simpleElem.getDataType() == DataType.FLOAT_32);
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/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/ |
H A D | ElementThunker.java | 69 case FLOAT_32: 70 return android.renderscript.Element.DataType.FLOAT_32; 182 case FLOAT_32:
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H A D | Element.java | 125 * MATRIX the three matrix types contain FLOAT_32 elements and are treated 133 FLOAT_32 (2, 4), enum constant in enum:Element.DataType 388 rs.mElement_F32 = createUser(rs, DataType.FLOAT_32); 480 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2); 487 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3); 494 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4); 771 * DataKind will be set to USER. Only primitive types (FLOAT_32, FLOAT_64, 793 case FLOAT_32:
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H A D | Allocation.java | 294 if (mType.mElement.mType == Element.DataType.FLOAT_32) {
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Allocation.java | 126 return Element.DataType.FLOAT_32; 387 if (mType.mElement.mType == Element.DataType.FLOAT_32) { 657 copyFromUnchecked(d, Element.DataType.FLOAT_32, d.length); 721 copyFromUnchecked(d, Element.DataType.FLOAT_32, d.length); 920 copy1DRangeFromUnchecked(off, count, (Object)d, Element.DataType.FLOAT_32, d.length); 992 copy1DRangeFromUnchecked(off, count, d, Element.DataType.FLOAT_32, d.length); 1118 Element.DataType.FLOAT_32, data.length); 1328 copyTo(d, Element.DataType.FLOAT_32, d.length);
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H A D | Element.java | 114 * MATRIX the three matrix types contain FLOAT_32 elements and are treated 122 FLOAT_32 (2, 4), enum constant in enum:Element.DataType 391 rs.mElement_F32 = createUser(rs, DataType.FLOAT_32); 525 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2); 532 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3); 539 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4); 867 * DataKind will be set to USER. Only primitive types (FLOAT_32, FLOAT_64, 885 case FLOAT_32:
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H A D | Mesh.java | 788 Element.DataType.FLOAT_32,
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/frameworks/rs/cpp/ |
H A D | Element.cpp | 91 CREATE_USER(F32, FLOAT_32); 143 CREATE_VECTOR(F32, FLOAT_32);
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