Searched refs:FLOAT_32 (Results 1 - 9 of 9) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DShaderParam.java77 if (subElem.getDataType() == Element.DataType.FLOAT_32) {
90 if (subElem.getDataType() == Element.DataType.FLOAT_32) {
/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
H A DUT_element.java101 _RS_ASSERT("simpleElem.getDataType() == FLOAT_32",
102 simpleElem.getDataType() == DataType.FLOAT_32);
/frameworks/support/v8/renderscript/java/src/android/support/v8/renderscript/
H A DElementThunker.java69 case FLOAT_32:
70 return android.renderscript.Element.DataType.FLOAT_32;
182 case FLOAT_32:
H A DElement.java125 * MATRIX the three matrix types contain FLOAT_32 elements and are treated
133 FLOAT_32 (2, 4), enum constant in enum:Element.DataType
388 rs.mElement_F32 = createUser(rs, DataType.FLOAT_32);
480 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2);
487 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3);
494 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4);
771 * DataKind will be set to USER. Only primitive types (FLOAT_32, FLOAT_64,
793 case FLOAT_32:
H A DAllocation.java294 if (mType.mElement.mType == Element.DataType.FLOAT_32) {
/frameworks/base/rs/java/android/renderscript/
H A DAllocation.java126 return Element.DataType.FLOAT_32;
387 if (mType.mElement.mType == Element.DataType.FLOAT_32) {
657 copyFromUnchecked(d, Element.DataType.FLOAT_32, d.length);
721 copyFromUnchecked(d, Element.DataType.FLOAT_32, d.length);
920 copy1DRangeFromUnchecked(off, count, (Object)d, Element.DataType.FLOAT_32, d.length);
992 copy1DRangeFromUnchecked(off, count, d, Element.DataType.FLOAT_32, d.length);
1118 Element.DataType.FLOAT_32, data.length);
1328 copyTo(d, Element.DataType.FLOAT_32, d.length);
H A DElement.java114 * MATRIX the three matrix types contain FLOAT_32 elements and are treated
122 FLOAT_32 (2, 4), enum constant in enum:Element.DataType
391 rs.mElement_F32 = createUser(rs, DataType.FLOAT_32);
525 rs.mElement_FLOAT_2 = createVector(rs, DataType.FLOAT_32, 2);
532 rs.mElement_FLOAT_3 = createVector(rs, DataType.FLOAT_32, 3);
539 rs.mElement_FLOAT_4 = createVector(rs, DataType.FLOAT_32, 4);
867 * DataKind will be set to USER. Only primitive types (FLOAT_32, FLOAT_64,
885 case FLOAT_32:
H A DMesh.java788 Element.DataType.FLOAT_32,
/frameworks/rs/cpp/
H A DElement.cpp91 CREATE_USER(F32, FLOAT_32);
143 CREATE_VECTOR(F32, FLOAT_32);

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