Searched refs:_shadersRemaining (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2316 jint _shadersRemaining; local
2354 _shadersRemaining = _env->GetArrayLength(shaders_ref) - shadersOffset;
2355 if (_shadersRemaining < maxcount) {
2399 jint _shadersRemaining; local
2412 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2413 if (_shadersRemaining < maxcount) {
4054 jint _shadersRemaining; local
4071 _shadersRemaining = _env->GetArrayLength(shaders_ref) - offset;
4119 jint _shadersRemaining; local
4124 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining,
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