Searched refs:load (Results 1 - 25 of 126) sorted by relevance

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/frameworks/av/media/libstagefright/codecs/amrwbenc/src/asm/ARMV5E/
H A DSyn_filt_32_opt.s45 LDRSH r6, [r0] @ load Aq[0]
50 LDRSH r6, [r0, #2] @ load Aq[1]
51 LDRSH r7, [r0, #4] @ load Aq[2]
52 LDRSH r8, [r0, #6] @ load Aq[3]
53 LDRSH r9, [r0, #8] @ load Aq[4]
61 LDRSH r6, [r0, #10] @ load Aq[5]
62 LDRSH r7, [r0, #12] @ load Aq[6]
63 LDRSH r8, [r0, #14] @ load Aq[7]
64 LDRSH r9, [r0, #16] @ load Aq[8]
72 LDRSH r6, [r0, #18] @ load A
[all...]
H A Dsyn_filt_opt.s83 LDRSH r5, [r0] @ load a[0]
87 @ load all a[]
90 LDRSH r6, [r0, #2] @ load a[1]
91 LDRSH r7, [r0, #4] @ load a[2]
92 LDRSH r9, [r0, #6] @ load a[3]
93 LDRSH r11,[r0, #8] @ load a[4]
101 LDRSH r6, [r0, #10] @ load a[5]
102 LDRSH r7, [r0, #12] @ load a[6]
103 LDRSH r9, [r0, #14] @ load a[7]
104 LDRSH r11,[r0, #16] @ load
[all...]
H A DDeemph_32_opt.s38 LDRSH r6, [r0], #2 @load x_hi[0]
39 LDRSH r7, [r1], #2 @load x_lo[0]
50 LDRSH r6, [r0], #2 @load x_hi[1]
52 LDRSH r7, [r1], #2 @load x_lo[1]
69 LDRSH r6, [r0], #2 @load x_hi[]
77 LDRSH r6, [r0], #2 @load x_hi[]
H A DFilt_6k_7k_opt.s93 LDRSH r1, [r4] @ load x[i]
94 LDRSH r2, [r4, #60] @ load x[i + 30]
95 LDRSH r6, [r4, #2] @ load x[i + 1]
96 LDRSH r7, [r4, #58] @ load x[i + 29]
99 LDRSH r8, [r4, #4] @ load x[i + 2]
100 LDRSH r9, [r4, #56] @ load x[i + 28]
107 LDRSH r1, [r4, #6] @ load x[i+3]
108 LDRSH r2, [r4, #54] @ load x[i+27]
109 LDRSH r6, [r4, #8] @ load x[i+4]
110 LDRSH r7, [r4, #52] @ load
[all...]
/frameworks/base/test-runner/src/android/test/
H A DSimpleCache.java25 protected abstract V load(K key); method in class:SimpleCache
31 V value = load(key);
/frameworks/rs/
H A DrsMatrix2x2.cpp36 void Matrix2x2::load(const float *v) { function in class:Matrix2x2
40 void Matrix2x2::load(const rs_matrix2x2 *v) { function in class:Matrix2x2
59 load(&temp);
H A DrsMatrix2x2.h37 void load(const float *);
38 void load(const rs_matrix2x2 *);
H A DrsMatrix3x3.h37 void load(const float *);
38 void load(const rs_matrix3x3 *);
H A DrsMatrix4x4.h37 void load(const float *);
38 void load(const rs_matrix4x4 *);
39 void load(const rs_matrix3x3 *);
40 void load(const rs_matrix2x2 *);
H A DrsFileA3D.h62 bool load(FILE *f);
63 bool load(Asset *asset);
64 bool load(const void *data, size_t length);
H A DrsMatrix3x3.cpp40 void Matrix3x3::load(const float *v) { function in class:Matrix3x3
44 void Matrix3x3::load(const rs_matrix3x3 *v) { function in class:Matrix3x3
66 load(&temp);
/frameworks/base/test-runner/src/junit/runner/
H A DReloadingTestSuiteLoader.java9 public Class load(String suiteClassName) throws ClassNotFoundException { method in class:ReloadingTestSuiteLoader
/frameworks/av/media/libstagefright/codecs/amrwbenc/src/asm/ARMV7/
H A Dresidu_asm_neon.s51 SUB r8, r9, #4 @load the x[i-2] address
55 SUB r8, r9, #6 @load the x[i-3] address
59 SUB r8, r9, #8 @load the x[i-4] address
63 SUB r8, r9, #10 @load the x[i-5] address
67 SUB r8, r9, #12 @load the x[i-6] address
71 SUB r8, r9, #14 @load the x[i-7] address
75 SUB r8, r9, #16 @load the x[i-8] address
79 SUB r8, r9, #18 @load the x[i-9] address
83 SUB r8, r9, #20 @load the x[i-10] address
87 SUB r8, r9, #22 @load th
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H A DDeemph_32_neon.s38 LDRSH r6, [r0], #2 @load x_hi[0]
39 LDRSH r7, [r1], #2 @load x_lo[0]
50 LDRSH r6, [r0], #2 @load x_hi[1]
52 LDRSH r7, [r1], #2 @load x_lo[1]
69 LDRSH r6, [r0], #2 @load x_hi[]
77 LDRSH r6, [r0], #2 @load x_hi[]
H A DDot_p_neon.s39 VLD1.S16 {Q0, Q1}, [r0]! @load 16 Word16 x[]
40 VLD1.S16 {Q2, Q3}, [r0]! @load 16 Word16 x[]
41 VLD1.S16 {Q4, Q5}, [r0]! @load 16 Word16 x[]
42 VLD1.S16 {Q6, Q7}, [r0]! @load 16 Word16 x[]
43 VLD1.S16 {Q8, Q9}, [r1]! @load 16 Word16 y[]
44 VLD1.S16 {Q10, Q11}, [r1]! @load 16 Word16 y[]
45 VLD1.S16 {Q12, Q13}, [r1]! @load 16 Word16 y[]
51 VLD1.S16 {Q0, Q1}, [r1]! @load 16 Word16 y[]
67 VLD1.S16 {Q0, Q1}, [r0]! @load 16 Word16 x[]
H A Dsyn_filt_neon.s45 VLD1.S16 {D0, D1, D2, D3}, [r4]! @load 16 mems
48 LDRSH r5, [r0], #2 @ load a[0]
52 @ load all a[]
53 VLD1.S16 {D0, D1, D2, D3}, [r0]! @ load a[1] ~ a[16]
66 LDRSH r6, [r1], #2 @ load x[i]
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DTextureBase.java35 tex.load();
51 abstract void load(); method in class:TextureBase
H A DTextureRenderTarget.java47 void load() { method in class:TextureRenderTarget
/frameworks/base/tools/validatekeymaps/
H A DMain.cpp82 status_t status = KeyLayoutMap::load(String8(filename), &map);
92 status_t status = KeyCharacterMap::load(String8(filename),
103 status_t status = PropertyMap::load(String8(filename), &map);
114 status_t status = VirtualKeyMap::load(String8(filename), &map);
/frameworks/base/media/java/android/media/
H A DMediaActionSound.java121 public synchronized void load(int soundName) { method in class:MediaActionSound
127 mSoundPool.load(SOUND_FILES[soundName], 1);
148 * <p>If the sound has not been loaded by {@link #load} before calling play,
149 * play will load the sound at the cost of some additional latency before
168 mSoundPool.load(SOUND_FILES[soundName], 1);
185 Log.e(TAG, "Unable to load sound for playback (status: " +
H A DSoundPool.java49 * to ship with compressed streams without having to suffer the CPU load
90 * through the list of sounds calling the appropriate SoundPool.load()
209 public int load(String path, int priority) { method in class:SoundPool
210 return mImpl.load(path, priority);
216 * Note that the extension is dropped. For example, if you want to load
228 public int load(Context context, int resId, int priority) { method in class:SoundPool
229 return mImpl.load(context, resId, priority);
240 public int load(AssetFileDescriptor afd, int priority) { method in class:SoundPool
241 return mImpl.load(afd, priority);
258 public int load(FileDescripto method in class:SoundPool
482 public int load(String path, int priority); method in interface:SoundPool.SoundPoolDelegate
483 public int load(Context context, int resId, int priority); method in interface:SoundPool.SoundPoolDelegate
484 public int load(AssetFileDescriptor afd, int priority); method in interface:SoundPool.SoundPoolDelegate
485 public int load( method in interface:SoundPool.SoundPoolDelegate
544 public int load(String path, int priority) method in class:SoundPool.SoundPoolImpl
565 public int load(Context context, int resId, int priority) { method in class:SoundPool.SoundPoolImpl
579 public int load(AssetFileDescriptor afd, int priority) { method in class:SoundPool.SoundPoolImpl
591 public int load(FileDescriptor fd, long offset, long length, int priority) { method in class:SoundPool.SoundPoolImpl
728 public int load(String path, int priority) { method in class:SoundPool.SoundPoolStub
732 public int load(Context context, int resId, int priority) { method in class:SoundPool.SoundPoolStub
736 public int load(AssetFileDescriptor afd, int priority) { method in class:SoundPool.SoundPoolStub
740 public int load(FileDescriptor fd, long offset, long length, int priority) { method in class:SoundPool.SoundPoolStub
[all...]
/frameworks/base/core/java/android/gesture/
H A DGestureLibraries.java90 public boolean load() { method in class:GestureLibraries.FileGestureLibrary
95 mStore.load(new FileInputStream(file), true);
98 Log.d(LOG_TAG, "Could not load the gesture library from " + mPath, e);
100 Log.d(LOG_TAG, "Could not load the gesture library from " + mPath, e);
126 public boolean load() { method in class:GestureLibraries.ResourceGestureLibrary
132 mStore.load(in, true);
135 Log.d(LOG_TAG, "Could not load the gesture library from raw resource " +
/frameworks/compile/libbcc/lib/ExecutionEngine/
H A DObjectLoaderImpl.h35 virtual bool load(const void *pMem, size_t pMemSize) = 0;
/frameworks/base/libs/hwui/
H A DMatrix.h85 load(v);
89 load(v);
93 load(v);
106 load(v);
120 void load(const float* v);
121 void load(const Matrix4& v);
122 void load(const SkMatrix& v);
140 load(u);
/frameworks/av/media/libstagefright/include/
H A DSDPLoader.h43 void load(const char* url, const KeyedVector<String8, String8> *headers);
54 kWhatLoad = 'load',

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