Searched refs:saveLayer (Results 1 - 20 of 20) sorted by relevance

/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DLayersActivity.java55 int count = canvas.saveLayer(0.0f, 0.0f, 200.0f, 100.0f, mLayerPaint,
65 count = canvas.saveLayer(0.0f, 0.0f, 200.0f, 100.0f, mLayerPaint,
82 count = canvas.saveLayer(50.0f, 25.0f, 150.0f, 75.0f, mLayerPaint,
99 count = canvas.saveLayer(50.0f, 25.0f, 150.0f, 75.0f, mLayerPaint,
H A DNewLayersActivity.java65 int count = canvas.saveLayer(0.0f, 0.0f, 200.0f, 100.0f, mLayerPaint, saveFlags);
H A DQuickRejectActivity.java73 count = canvas.saveLayer(0, 0, 10, 10, mBitmapPaint, Canvas.ALL_SAVE_FLAG);
74 Log.d("OpenGLRenderer", "count after saveLayer=" + count);
76 Log.d("OpenGLRenderer", "getSaveCount after saveLayer=" + count);
/frameworks/base/libs/hwui/
H A DRenderer.h139 virtual int saveLayer(float left, float top, float right, float bottom,
146 return saveLayer(left, top, right, bottom, &paint, flags);
H A DOpenGLRenderer.h155 virtual int saveLayer(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer
157 return saveLayer(left, top, right, bottom, paint, flags, NULL);
160 // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
162 int saveLayer(float left, float top, float right, float bottom,
990 // List of rectangles to clear after saveLayer() is invoked
H A DDisplayListRenderer.h79 virtual int saveLayer(float left, float top, float right, float bottom,
H A DDisplayListRenderer.cpp118 int DisplayListRenderer::saveLayer(float left, float top, float right, float bottom, function in class:android::uirenderer::DisplayListRenderer
H A DDisplayListOp.h351 // NOTE: don't bother with actual saveLayer, instead issuing it at flush time
355 // NOTE: don't issue full saveLayer, since that has side effects/is costly. instead just
362 renderer.saveLayer(mArea.left, mArea.top, mArea.right, mArea.bottom,
H A DOpenGLRenderer.cpp644 int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer
1054 * by saveLayer's restore
1416 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
/frameworks/base/graphics/java/android/graphics/drawable/
H A DRippleDrawable.java732 final int restoreToCount = needsLayer ? canvas.saveLayer(bounds.left, bounds.top,
750 // TODO: We can avoid saveLayer here if we push the xfermode into
753 saveCount = canvas.saveLayer(bounds.left, bounds.top, bounds.right,
793 // TODO: We can avoid saveLayer here if we're only drawing one
795 restoreToCount = canvas.saveLayer(bounds.left, bounds.top,
821 final int restoreToCount = canvas.saveLayer(bounds.left, bounds.top,
H A DGradientDrawable.java142 private Paint mLayerPaint; // internal, used if we use saveLayer()
550 canvas.saveLayer(mRect.left - rad, mRect.top - rad,
/frameworks/base/include/private/graphics/
H A DCanvas.h58 virtual int saveLayer(float left, float top, float right, float bottom,
/frameworks/base/graphics/java/android/graphics/
H A DCanvas.java413 public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint, @Saveflags int saveFlags) { method in class:Canvas
417 return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
421 * Convenience for saveLayer(bounds, paint, {@link #ALL_SAVE_FLAG})
423 public int saveLayer(@Nullable RectF bounds, @Nullable Paint paint) { method in class:Canvas
424 return saveLayer(bounds, paint, ALL_SAVE_FLAG);
428 * Helper version of saveLayer() that takes 4 values rather than a RectF.
430 public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint, method in class:Canvas
438 * Convenience for saveLayer(left, top, right, bottom, paint, {@link #ALL_SAVE_FLAG})
440 public int saveLayer(float left, float top, float right, float bottom, @Nullable Paint paint) { method in class:Canvas
441 return saveLayer(lef
[all...]
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DCanvas_Delegate.java205 return canvasDelegate.saveLayer(new RectF(l, t, r, b),
924 * layers involved (see {@link #saveLayer(RectF, Paint_Delegate, int)}.
944 * layers involved (see {@link #saveLayer(RectF, Paint_Delegate, int)}.
1019 return saveLayer(rect, paint, saveFlags);
1022 private int saveLayer(RectF rect, Paint_Delegate paint, int saveFlags) { method in class:Canvas_Delegate
1026 mSnapshot = mSnapshot.saveLayer(rect, paint, saveFlags);
/frameworks/base/core/jni/android/graphics/
H A DSkiaCanvas.cpp68 virtual int saveLayer(float left, float top, float right, float bottom,
288 int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, function in class:android::SkiaCanvas
291 int count = mCanvas->saveLayer(&bounds, paint, flags | SkCanvas::kMatrixClip_SaveFlag);
/frameworks/base/core/java/android/view/
H A DGLES20Canvas.java445 public int saveLayer(RectF bounds, Paint paint, int saveFlags) { method in class:GLES20Canvas
447 return saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, paint, saveFlags);
457 public int saveLayer(float left, float top, float right, float bottom, Paint paint, method in class:GLES20Canvas
H A DView.java10399 * <p>The current implementation of the saveLayer and saveLayerAlpha methods in {@link Canvas}
15006 canvas.saveLayer(scrollX, scrollY,
15201 canvas.saveLayer(left, top, right, top + length, null, flags);
15205 canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
15209 canvas.saveLayer(left, top, left + length, bottom, null, flags);
15213 canvas.saveLayer(right - length, top, right, bottom, null, flags);
/frameworks/base/core/jni/
H A Dandroid_graphics_Canvas.cpp77 static jint saveLayer(JNIEnv* env, jobject, jlong canvasHandle, jfloat l, jfloat t, function in namespace:android::CanvasJNI
81 return static_cast<jint>(get_canvas(canvasHandle)->saveLayer(l, t, r, b, paint, flags));
691 {"native_saveLayer","(JFFFFJI)I", (void*) CanvasJNI::saveLayer},
H A Dandroid_view_GLES20Canvas.cpp211 return renderer->saveLayer(left, top, right, bottom, paint, saveFlags);
219 return renderer->saveLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/
H A DGcSnapshot.java55 * Handling of layers (created with {@link Canvas#saveLayer(RectF, Paint, int)}) is handled through
74 /** a local layer created with {@link Canvas#saveLayer(RectF, Paint, int)}.
236 * This is the equivalent of {@link Canvas#saveLayer(RectF, Paint, int)}
244 * @see Canvas#saveLayer(RectF, Paint, int)
246 public GcSnapshot saveLayer(RectF layerBounds, Paint_Delegate paint, int flags) { method in class:GcSnapshot
578 // of saveLayer(), but that doesn't mean there's no layer.

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