Searched refs:signal_number (Results 1 - 5 of 5) sorted by relevance

/art/runtime/
H A Dsignal_set.h48 int signal_number; local
49 int rc = TEMP_FAILURE_RETRY(sigwait(&set_, &signal_number));
53 return signal_number;
H A Druntime_android.cc34 void HandleUnexpectedSignal(int signal_number, siginfo_t* info, void* raw_context) { argument
56 old_action.sa_sigaction(signal_number, info, raw_context);
H A Druntime_linux.cc50 static const char* GetSignalName(int signal_number) { argument
51 switch (signal_number) {
66 static const char* GetSignalCodeName(int signal_number, int signal_code) { argument
68 switch (signal_number) {
274 void HandleUnexpectedSignal(int signal_number, siginfo_t* info, void* raw_context) { argument
286 bool has_address = (signal_number == SIGILL || signal_number == SIGBUS ||
287 signal_number == SIGFPE || signal_number == SIGSEGV);
301 signal_number, GetSignalNam
338 kill(getpid(), signal_number); local
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H A Dsignal_catcher.cc175 int signal_number = signals.Wait(); local
179 LOG(INFO) << *self << ": reacting to signal " << signal_number; local
185 return signal_number;
210 int signal_number = signal_catcher->WaitForSignal(self, signals); local
216 switch (signal_number) {
224 LOG(ERROR) << "Unexpected signal %d" << signal_number;
/art/runtime/base/
H A Dlogging.h222 friend void HandleUnexpectedSignal(int signal_number, siginfo_t* info, void* raw_context);

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