Searched refs:sy (Results 1 - 25 of 49) sorted by relevance

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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
H A DColorCube.java44 final int sy = 32;
49 tb.setY(sy);
54 int dat[] = new int[sx * sy * sz];
56 for (int y = 0; y < sy; y++) {
60 v |= (0xff * y / (sy - 1)) << 8;
62 dat[z*sy*sx + y*sx + x] = v;
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
H A DColorCube.java36 final int sy = 32;
41 tb.setY(sy);
46 int dat[] = new int[sx * sy * sz];
48 for (int y = 0; y < sy; y++) {
52 v |= (0xff * y / (sy - 1)) << 8;
54 dat[z*sy*sx + y*sx + x] = v;
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
H A DColorCube.java44 final int sy = 32;
49 tb.setY(sy);
54 int dat[] = new int[sx * sy * sz];
56 for (int y = 0; y < sy; y++) {
60 v |= (0xff * y / (sy - 1)) << 8;
62 dat[z*sy*sx + y*sx + x] = v;
/frameworks/base/core/jni/android/opengl/
H A Dpoly.h35 float sx, sy, sz, sw; /* screen space position (sometimes homo.) */ member in struct:android::__anon783
H A Dpoly_clip.cpp52 * s[index] is sx, sy, or sz (screen space x, y, or z).
95 * using the homogeneous screen coordinates (sx, sy, sz, sw) of each vertex,
119 if (v->sy < -sw) y0out++; /* out on top */
120 if (v->sy > sw) y1out++; /* out on bottom */
144 if (y0out) CLIP_AND_SWAP(sy, -1.0f, -1.0f, p, q, r);
145 if (y1out) CLIP_AND_SWAP(sy, 1.0f, 1.0f, p, q, r);
/frameworks/base/graphics/java/android/graphics/
H A DMatrix.java59 public void setScale(float sx, float sy, float px, float py) {
64 public void setScale(float sx, float sy) {
111 public boolean preScale(float sx, float sy, float px, float py) {
117 public boolean preScale(float sx, float sy) {
159 public boolean postScale(float sx, float sy, float px, float py) {
165 public boolean postScale(float sx, float sy) {
307 * Set the matrix to scale by sx and sy, with a pivot point at (px, py).
311 public void setScale(float sx, float sy, float px, float py) { argument
312 native_setScale(native_instance, sx, sy, px, py);
315 /** Set the matrix to scale by sx and sy
316 setScale(float sx, float sy) argument
393 preScale(float sx, float sy, float px, float py) argument
402 preScale(float sx, float sy) argument
465 postScale(float sx, float sy, float px, float py) argument
474 postScale(float sx, float sy) argument
848 native_setScale(long native_object, float sx, float sy, float px, float py) argument
850 native_setScale(long native_object, float sx, float sy) argument
869 native_preScale(long native_object, float sx, float sy, float px, float py) argument
871 native_preScale(long native_object, float sx, float sy) argument
885 native_postScale(long native_object, float sx, float sy, float px, float py) argument
887 native_postScale(long native_object, float sx, float sy) argument
[all...]
/frameworks/base/libs/hwui/
H A DMatrix.h127 void loadScale(float sx, float sy, float sz);
128 void loadSkew(float sx, float sy);
170 void scale(float sx, float sy, float sz) { argument
172 u.loadScale(sx, sy, sz);
176 void skew(float sx, float sy) { argument
178 u.loadSkew(sx, sy);
211 void decomposeScale(float& sx, float& sy) const;
H A DStatefulBaseRenderer.h75 virtual void scale(float sx, float sy);
76 virtual void skew(float sx, float sy);
H A DStatefulBaseRenderer.cpp124 void StatefulBaseRenderer::scale(float sx, float sy) { argument
125 mSnapshot->transform->scale(sx, sy, 1.0f);
128 void StatefulBaseRenderer::skew(float sx, float sy) { argument
129 mSnapshot->transform->skew(sx, sy);
H A DDisplayListRenderer.cpp142 void DisplayListRenderer::scale(float sx, float sy) { argument
143 addStateOp(new (alloc()) ScaleOp(sx, sy));
144 StatefulBaseRenderer::scale(sx, sy);
147 void DisplayListRenderer::skew(float sx, float sy) { argument
148 addStateOp(new (alloc()) SkewOp(sx, sy));
149 StatefulBaseRenderer::skew(sx, sy);
H A DMatrix.cpp267 void Matrix4::loadScale(float sx, float sy, float sz) { argument
271 data[kScaleY] = sy;
277 void Matrix4::loadSkew(float sx, float sy) { argument
284 data[kSkewY] = sy;
479 void Matrix4::decomposeScale(float& sx, float& sy) const {
484 sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
H A DRenderer.h153 virtual void scale(float sx, float sy) = 0;
154 virtual void skew(float sx, float sy) = 0;
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
H A DMatrix_Delegate.java261 /*package*/ static void native_setScale(long native_object, float sx, float sy, argument
268 d.mValues = getScale(sx, sy, px, py);
272 /*package*/ static void native_setScale(long native_object, float sx, float sy) { argument
282 d.mValues[4] = sy;
394 /*package*/ static void native_preScale(long native_object, float sx, float sy, argument
398 d.preTransform(getScale(sx, sy, px, py));
403 /*package*/ static void native_preScale(long native_object, float sx, float sy) { argument
406 d.preTransform(getScale(sx, sy));
467 /*package*/ static void native_postScale(long native_object, float sx, float sy, argument
471 d.postTransform(getScale(sx, sy, p
476 native_postScale(long native_object, float sx, float sy) argument
970 getScale(float sx, float sy) argument
981 getScale(float sx, float sy, float px, float py) argument
[all...]
/frameworks/base/core/java/android/gesture/
H A DGestureUtils.java100 float sy = targetPatchSize / gestureHeight;
103 float scale = sx < sy ? sx : sy;
105 sy = scale;
113 float scale = sx < sy ? sx : sy;
115 sy = scale;
117 if (sx > sy) {
118 float scale = sy * NONUNIFORM_SCALE;
124 if (scale < sy) {
585 scale(float[] points, float sx, float sy) argument
[all...]
H A DGestureStroke.java168 float sy = height / rect.height();
169 float scale = sx > sy ? sy : sx;
H A DGesture.java239 final float sy = (height - 2 * inset) / bounds.height();
240 final float scale = sx > sy ? sy : sx;
/frameworks/base/core/jni/android/graphics/
H A DMatrix.cpp77 static void setScale__FFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy, jfloat px, jfloat py) { argument
79 obj->setScale(sx, sy, px, py);
81 static void setScale__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy) { argument
83 obj->setScale(sx, sy);
121 static void preScale__FFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy, jfloat px, jfloat py) { argument
123 obj->preScale(sx, sy, px, py);
126 static void preScale__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy) { argument
128 obj->preScale(sx, sy);
162 static void postScale__FFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy, jfloat px, jfloat py) { argument
164 obj->postScale(sx, sy, p
167 postScale__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat sx, jfloat sy) argument
[all...]
/frameworks/base/core/java/android/view/animation/
H A DScaleAnimation.java243 float sy = 1.0f;
250 sy = mFromY + ((mToY - mFromY) * interpolatedTime);
254 t.getMatrix().setScale(sx, sy);
256 t.getMatrix().setScale(sx, sy, scale * mPivotX, scale * mPivotY);
/frameworks/native/opengl/tests/gl_jni/jni/
H A Dgl_code.cpp50 float sy = fz * upX - fx * upZ; local
54 float ux = sy * fz - sz * fy;
56 float uz = sx * fy - sy * fx;
64 m[4] = sy;
/frameworks/native/opengl/tests/tritex/
H A Dtritex.cpp61 float sy = fz * upX - fx * upZ; local
65 float ux = sy * fz - sz * fy;
67 float uz = sx * fy - sy * fx;
75 m[4] = sy;
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/geometry/
H A DQuad.java277 * @param sy the y scaling factor
280 public Quad scale2(float sx, float sy) { argument
281 return new Quad(mTopLeft.x * sx, mTopLeft.y * sy,
282 mTopRight.x * sx, mTopRight.y * sy,
283 mBottomLeft.x * sx, mBottomLeft.y * sy,
284 mBottomRight.x * sx, mBottomRight.y * sy);
/frameworks/base/include/private/graphics/
H A DCanvas.h69 virtual void scale(float sx, float sy) = 0;
70 virtual void skew(float sx, float sy) = 0;
/frameworks/native/opengl/tests/gl_basic/
H A Dgl_basic.cpp64 float sy = fz * upX - fx * upZ; local
68 float ux = sy * fz - sz * fy;
70 float uz = sx * fy - sy * fx;
78 m[4] = sy;
/frameworks/base/opengl/java/android/opengl/
H A DMatrix.java460 * Scales matrix m in place by sx, sy, and sz.
654 float sy = (float) Math.sin(y);
657 float cxsy = cx * sy;
658 float sxsy = sx * sy;
662 rm[rmOffset + 2] = sy;
717 float sy = fz * upX - fx * upZ;
721 float rls = 1.0f / Matrix.length(sx, sy, sz);
723 sy *= rls;
727 float ux = sy * fz - sz * fy;
729 float uz = sx * fy - sy * f
[all...]
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLCanvas.java58 public abstract void scale(float sx, float sy, float sz); argument

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