/frameworks/base/core/java/android/view/ |
H A D | HardwareRenderer.java | 421 * @param translucent True if the surface is translucent, false otherwise 425 static HardwareRenderer create(Context context, boolean translucent) { argument 428 renderer = new ThreadedRenderer(context, translucent);
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H A D | ThreadedRenderer.java | 101 ThreadedRenderer(Context context, boolean translucent) { argument 114 mNativeProxy = nCreateProxy(translucent, rootNodePtr); 476 private static native long nCreateProxy(boolean translucent, long rootRenderNode); argument
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H A D | ViewRootImpl.java | 730 final boolean translucent = attrs.format != PixelFormat.OPAQUE; 731 mAttachInfo.mHardwareRenderer = HardwareRenderer.create(mContext, translucent);
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/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 72 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 72 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 75 setEGLConfigChooser( translucent ?
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/frameworks/base/libs/hwui/renderthread/ |
H A D | RenderProxy.cpp | 55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, argument 57 return new CanvasContext(*args->thread, args->translucent, 61 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory) argument 65 args->translucent = translucent;
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H A D | CanvasContext.h | 56 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
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H A D | RenderProxy.h | 62 ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory);
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H A D | CanvasContext.cpp | 40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, argument 46 , mOpaque(!translucent)
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/app/ |
H A D | ErrorFragment.java | 90 * @param translucent True to set a translucent background. 92 public void setDefaultBackground(boolean translucent) { argument 94 mIsBackgroundTranslucent = translucent; 100 * Returns true if the background is translucent.
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/frameworks/base/core/jni/ |
H A D | android_view_ThreadedRenderer.cpp | 232 jboolean translucent, jlong rootRenderNodePtr) { 235 return (jlong) new RenderProxy(translucent, rootRenderNode, &factory); 231 android_view_ThreadedRenderer_createProxy(JNIEnv* env, jobject clazz, jboolean translucent, jlong rootRenderNodePtr) argument
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/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceFlinger.cpp | 1553 * Areas covered by a translucent surface are considered visible. 1559 * visible regions above it (which includes the translucent areas). 1576 const bool translucent = !layer->isOpaque(s); local 1581 if (translucent) { 1599 if (s.alpha==255 && !translucent &&
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