Searched refs:translucent (Results 1 - 13 of 13) sorted by relevance

/frameworks/base/core/java/android/view/
H A DHardwareRenderer.java421 * @param translucent True if the surface is translucent, false otherwise
425 static HardwareRenderer create(Context context, boolean translucent) { argument
428 renderer = new ThreadedRenderer(context, translucent);
H A DThreadedRenderer.java101 ThreadedRenderer(Context context, boolean translucent) { argument
114 mNativeProxy = nCreateProxy(translucent, rootNodePtr);
476 private static native long nCreateProxy(boolean translucent, long rootRenderNode); argument
H A DViewRootImpl.java730 final boolean translucent = attrs.format != PixelFormat.OPAQUE;
731 mAttachInfo.mHardwareRenderer = HardwareRenderer.create(mContext, translucent);
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
75 setEGLConfigChooser( translucent ?
/frameworks/base/libs/hwui/renderthread/
H A DRenderProxy.cpp55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, argument
57 return new CanvasContext(*args->thread, args->translucent,
61 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory) argument
65 args->translucent = translucent;
H A DCanvasContext.h56 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
H A DRenderProxy.h62 ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory);
H A DCanvasContext.cpp40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, argument
46 , mOpaque(!translucent)
/frameworks/support/v17/leanback/src/android/support/v17/leanback/app/
H A DErrorFragment.java90 * @param translucent True to set a translucent background.
92 public void setDefaultBackground(boolean translucent) { argument
94 mIsBackgroundTranslucent = translucent;
100 * Returns true if the background is translucent.
/frameworks/base/core/jni/
H A Dandroid_view_ThreadedRenderer.cpp232 jboolean translucent, jlong rootRenderNodePtr) {
235 return (jlong) new RenderProxy(translucent, rootRenderNode, &factory);
231 android_view_ThreadedRenderer_createProxy(JNIEnv* env, jobject clazz, jboolean translucent, jlong rootRenderNodePtr) argument
/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp1553 * Areas covered by a translucent surface are considered visible.
1559 * visible regions above it (which includes the translucent areas).
1576 const bool translucent = !layer->isOpaque(s); local
1581 if (translucent) {
1599 if (s.alpha==255 && !translucent &&

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